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Why I think you should try 4e (renamed)
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<blockquote data-quote="AllisterH" data-source="post: 4865131" data-attributes="member: 51325"><p>3e DEFENDERS, UNITE<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I will point out this insightful post <a href="http://www.enworld.org/forum/general-rpg-discussion/167628-treasure-leveling-comparisons-ad-d1-b-ed-d-d-d3-updated-11-17-08-q1.html" target="_blank"><strong>Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1) </strong></a></p><p></p><p>Notice that at the end of the village of Hommlet, the PCs are only level 3 and ALREADY they have plate mail +1. Same goes for the keep where after the adventure, the PCs could have picked up 2 suits of plate mail +1 and they're level only level 3.</p><p></p><p>After the 1st level of the ToEE, the PCs actually have a shield +2 and they're only level 4. Now, I can see the wizard being in trouble since their AC would suck royally (I don't see Bracers until the PCs hit around level 8) but even the rogue looks like they could be rocking an AC close to 0.</p><p></p><p>Clerics and other heavy armour wearing classes though? Should be well under AC 0 by level 5.</p><p></p><p>Similarly, the 7th level follower you get as a 9th level fighter ALSO has an AC of 0.</p><p></p><p>Not to pick on pre 3e "guidelines" but there's a huge disconnect between the sample characters and what the other hints of the system we're showing.</p><p></p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/167628-treasure-leveling-comparisons-ad-d1-b-ed-d-d-d3-updated-11-17-08-q1.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/167628-treasure-leveling-comparisons-ad-d1-b-ed-d-d-d3-updated-11-17-08-q1.html</a></p></blockquote><p></p>
[QUOTE="AllisterH, post: 4865131, member: 51325"] 3e DEFENDERS, UNITE:D:D:D I will point out this insightful post [URL="http://www.enworld.org/forum/general-rpg-discussion/167628-treasure-leveling-comparisons-ad-d1-b-ed-d-d-d3-updated-11-17-08-q1.html"][B]Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1) [/B][/URL] Notice that at the end of the village of Hommlet, the PCs are only level 3 and ALREADY they have plate mail +1. Same goes for the keep where after the adventure, the PCs could have picked up 2 suits of plate mail +1 and they're level only level 3. After the 1st level of the ToEE, the PCs actually have a shield +2 and they're only level 4. Now, I can see the wizard being in trouble since their AC would suck royally (I don't see Bracers until the PCs hit around level 8) but even the rogue looks like they could be rocking an AC close to 0. Clerics and other heavy armour wearing classes though? Should be well under AC 0 by level 5. Similarly, the 7th level follower you get as a 9th level fighter ALSO has an AC of 0. Not to pick on pre 3e "guidelines" but there's a huge disconnect between the sample characters and what the other hints of the system we're showing. [URL="http://www.enworld.org/forum/general-rpg-discussion/167628-treasure-leveling-comparisons-ad-d1-b-ed-d-d-d3-updated-11-17-08-q1.html"][/URL] [/QUOTE]
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