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Why I think you should try 4e (renamed)
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<blockquote data-quote="ExploderWizard" data-source="post: 4865202" data-attributes="member: 66434"><p>I think the 4E rules would have an issue with that. </p><p> </p><p></p><p> </p><p>No argument here. Hp are indeed abstract, and have always been so. 50 damage is 50 damage no matter how many HP the target has. Well, 1 HP is 1 HP and using simple comparative values 1HP cannot withstand a stiff breeze compared to 50 HP.</p><p> </p><p></p><p> </p><p>Quite so, you can call a near miss that forces an opponent to use up the last reseves of energy to dodge it a hit if the mechanical resolution indicated a hit that scores damage. The physics of the gameworld don't change. If you roll a successful hit and score damage then it generally happens no matter how you want to narrate it.</p><p> </p><p></p><p> </p><p>For starters you can eliminate thier need by scrapping the ridiculous bonus bloat and regemented scaling madness of the base system. There isn't a sane need to keep jacking up the numbers in such a fashion other than to sell a constant stream of splatbooks. Your mileage and gaming needs may vary quite a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4865202, member: 66434"] I think the 4E rules would have an issue with that. No argument here. Hp are indeed abstract, and have always been so. 50 damage is 50 damage no matter how many HP the target has. Well, 1 HP is 1 HP and using simple comparative values 1HP cannot withstand a stiff breeze compared to 50 HP. Quite so, you can call a near miss that forces an opponent to use up the last reseves of energy to dodge it a hit if the mechanical resolution indicated a hit that scores damage. The physics of the gameworld don't change. If you roll a successful hit and score damage then it generally happens no matter how you want to narrate it. For starters you can eliminate thier need by scrapping the ridiculous bonus bloat and regemented scaling madness of the base system. There isn't a sane need to keep jacking up the numbers in such a fashion other than to sell a constant stream of splatbooks. Your mileage and gaming needs may vary quite a bit. :) [/QUOTE]
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