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Why I think you should try 4e (renamed)
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<blockquote data-quote="LostSoul" data-source="post: 4865575" data-attributes="member: 386"><p>I confess I didn't read the whole thread. I found this post interesting:</p><p></p><p></p><p></p><p>Let's say that we want as a goal for play to present a game where reality is not based on PC power levels. "Level" is an abstraction of a concept in the game world; it means "power", more or less, on a scale from 1 to whatever.</p><p></p><p></p><p>Here's how I see it working:</p><p></p><p>To get the real "combat level" of a monster, you adjust for minion/normal/elite/solo status. A level 6 minion = a level 1 normal as a rule of thumb.</p><p></p><p>You wouldn't change its level to determine out of combat things.</p><p></p><p>It seems like a handy way to get the playability of minions but to preserve a consistent world.</p><p></p><p></p><p>It seems like the designers might have had the same idea:</p><p></p><p>Opening up the MM2, there are two entries for Lolthbound Goblins - a level 3 soldier and a level 12 minion skirmisher. Seems like the same basic idea though the level difference is higher (probably because drow are around level 12 in general). I would have made the goblin minions 8th level and given the drow more powerful slaves - troglodytes, probably. And the troglodyte minions in the MM are 12th level! Cool.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4865575, member: 386"] I confess I didn't read the whole thread. I found this post interesting: Let's say that we want as a goal for play to present a game where reality is not based on PC power levels. "Level" is an abstraction of a concept in the game world; it means "power", more or less, on a scale from 1 to whatever. Here's how I see it working: To get the real "combat level" of a monster, you adjust for minion/normal/elite/solo status. A level 6 minion = a level 1 normal as a rule of thumb. You wouldn't change its level to determine out of combat things. It seems like a handy way to get the playability of minions but to preserve a consistent world. It seems like the designers might have had the same idea: Opening up the MM2, there are two entries for Lolthbound Goblins - a level 3 soldier and a level 12 minion skirmisher. Seems like the same basic idea though the level difference is higher (probably because drow are around level 12 in general). I would have made the goblin minions 8th level and given the drow more powerful slaves - troglodytes, probably. And the troglodyte minions in the MM are 12th level! Cool. [/QUOTE]
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