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Why I think you should try 4e (renamed)
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<blockquote data-quote="AllisterH" data-source="post: 4865749" data-attributes="member: 51325"><p>???</p><p></p><p>Not upset but I think you might've jumped to the wrong conclusion.</p><p></p><p>Kobolds do NOT necessarily mean appropriate level minion. </p><p></p><p>If I caused confusion, my apologies.</p><p></p><p>Let's try this one more time.</p><p></p><p>1. I like at early levels (1-3), kobolds (the regular and minion versions) have roughly a 50/50 chance to hit the PCs and this doesn't get vastly affected because the DM was a monty haul DM and gave out great armour.</p><p></p><p>2. I like as I increase levels, those kobolds start to drop off in effectiveness BECAUSE I get more effective at simply ignoring their attack. I like the fact that there comes a point in the PC's career where they only have to worry about the natural 20 rule. Much more importantly is the fact that this is NOT_ gear dependant.</p><p></p><p>Clearer?</p><p></p><p>re: Gear and level.</p><p>Using that as an opener, and regarding the half-level aspect of 4e, again personally it suits me.</p><p></p><p>Whenever we did the classic "strip the party of the gear" scenario, I don't mind the loss of power in the classes (which was the point of the scenario), I just didn't like HOW MUCH gear meant to the character.</p><p></p><p>Remember vaguely once that our 1e DM did that scenario and we ran into the people that were wearing our gear and we absolutely got stomped of course, finding out that they were vastly lower than us was a true kick in the pants.</p><p></p><p>re: Solos</p><p></p><p>With regard to the metagame nature of minions, do people have as much problem with Solos (and elites to a lesser extent). Yeah, I mentioned it before, but perhaps it got lost in the flood of the minion wars.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="AllisterH, post: 4865749, member: 51325"] ??? Not upset but I think you might've jumped to the wrong conclusion. Kobolds do NOT necessarily mean appropriate level minion. If I caused confusion, my apologies. Let's try this one more time. 1. I like at early levels (1-3), kobolds (the regular and minion versions) have roughly a 50/50 chance to hit the PCs and this doesn't get vastly affected because the DM was a monty haul DM and gave out great armour. 2. I like as I increase levels, those kobolds start to drop off in effectiveness BECAUSE I get more effective at simply ignoring their attack. I like the fact that there comes a point in the PC's career where they only have to worry about the natural 20 rule. Much more importantly is the fact that this is NOT_ gear dependant. Clearer? re: Gear and level. Using that as an opener, and regarding the half-level aspect of 4e, again personally it suits me. Whenever we did the classic "strip the party of the gear" scenario, I don't mind the loss of power in the classes (which was the point of the scenario), I just didn't like HOW MUCH gear meant to the character. Remember vaguely once that our 1e DM did that scenario and we ran into the people that were wearing our gear and we absolutely got stomped of course, finding out that they were vastly lower than us was a true kick in the pants. re: Solos With regard to the metagame nature of minions, do people have as much problem with Solos (and elites to a lesser extent). Yeah, I mentioned it before, but perhaps it got lost in the flood of the minion wars.:cool: [/QUOTE]
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