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Why I think you should try 4e (renamed)
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<blockquote data-quote="Hussar" data-source="post: 4865759" data-attributes="member: 22779"><p>Really? 25% of all humans in 1e have 1 hit point. How is that different? You can fiat it away and ignore it, somehow wiping out massive numbers of the population, ignoring the fact that doing so would result in mass extinction, ignore all the small animals who, in every edition, had 1 hit point, which you also apparently kill, thus wiping out much of the biomass of your world.</p><p></p><p>But, apparently this is a wild generalization.</p><p></p><p>YOU are the one insisting that the rules inform world building. I'm simply holding you to your own standard. If you ignore the rules to make a believable world, which I imagine that you and every other DM out there does, then why does having an explicit type of monster suddenly become a major stumbling block?</p><p></p><p></p><p></p><p></p><p>So, you wipe out 25% of the population of your worlds? Or somewhere to that effect? What do you do with all the creatures that actually only have 1 hit point? Oh, that's right, you ignore the rules.</p><p></p><p></p><p></p><p>You couldn't possibly have fiated out most of the 1hp humanoids. You'd still have to wipe out massive numbers of population in order to get "most". </p><p></p><p>You ignore the rules, same as everyone else.</p><p></p><p></p><p></p><p>Why not? Why is there this vast gulf? Just because there is a higher "high end", why does it make any difference when the starting point is EXACTLY the same. A 1 hit point humanoid or creature dies when he takes 1 point of damage. Full stop. There is no difference.</p><p></p><p></p><p></p><p>Look, we're not going to convince each other here. Really, we're not.</p><p></p><p>I just think that your entire line of argument is specious. You are insisting on a difference that doesn't exist. A minion has 1 hit point and is not the only member of a given race that exists, and thus represents some part of the whole. A 1 hit point 1 HD creature, of any stripe, is not the only member of a given race that exists and thus represents some part of the whole.</p><p></p><p>Your solution in earlier editions was to basically ignore the problem. You didn't use 1 hit point creatures in adventures, and that's fine, but, you certainly did not just kill them off because, if you did, you would have nothing alive in your world. You would have mass extinctions. A 25% mortality rate before accidental death or disease = everyone dead very quickly.</p><p></p><p>You are claiming that a 1 hit point bandit in 1e suddenly gains more hit points in later editions. But, that's not the point. We're not transplanting here. Raven Crowkings radioactive Africanized killer butterflies still kill your bandit in 1e same as he kills the minion in 4e.</p><p></p><p>If you could essentially ignore the problem for 30 years, I find it very curious that suddenly having higher hit point limits makes it difficult to believe. Hell, 3e monsters ran into mid range triple digits and it didn't bother you. Suddenly, because there are epic challenges in the Monster manual, it becomes a major mental stumbling block?</p><p></p><p>I'm just not seeing it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4865759, member: 22779"] Really? 25% of all humans in 1e have 1 hit point. How is that different? You can fiat it away and ignore it, somehow wiping out massive numbers of the population, ignoring the fact that doing so would result in mass extinction, ignore all the small animals who, in every edition, had 1 hit point, which you also apparently kill, thus wiping out much of the biomass of your world. But, apparently this is a wild generalization. YOU are the one insisting that the rules inform world building. I'm simply holding you to your own standard. If you ignore the rules to make a believable world, which I imagine that you and every other DM out there does, then why does having an explicit type of monster suddenly become a major stumbling block? So, you wipe out 25% of the population of your worlds? Or somewhere to that effect? What do you do with all the creatures that actually only have 1 hit point? Oh, that's right, you ignore the rules. You couldn't possibly have fiated out most of the 1hp humanoids. You'd still have to wipe out massive numbers of population in order to get "most". You ignore the rules, same as everyone else. Why not? Why is there this vast gulf? Just because there is a higher "high end", why does it make any difference when the starting point is EXACTLY the same. A 1 hit point humanoid or creature dies when he takes 1 point of damage. Full stop. There is no difference. Look, we're not going to convince each other here. Really, we're not. I just think that your entire line of argument is specious. You are insisting on a difference that doesn't exist. A minion has 1 hit point and is not the only member of a given race that exists, and thus represents some part of the whole. A 1 hit point 1 HD creature, of any stripe, is not the only member of a given race that exists and thus represents some part of the whole. Your solution in earlier editions was to basically ignore the problem. You didn't use 1 hit point creatures in adventures, and that's fine, but, you certainly did not just kill them off because, if you did, you would have nothing alive in your world. You would have mass extinctions. A 25% mortality rate before accidental death or disease = everyone dead very quickly. You are claiming that a 1 hit point bandit in 1e suddenly gains more hit points in later editions. But, that's not the point. We're not transplanting here. Raven Crowkings radioactive Africanized killer butterflies still kill your bandit in 1e same as he kills the minion in 4e. If you could essentially ignore the problem for 30 years, I find it very curious that suddenly having higher hit point limits makes it difficult to believe. Hell, 3e monsters ran into mid range triple digits and it didn't bother you. Suddenly, because there are epic challenges in the Monster manual, it becomes a major mental stumbling block? I'm just not seeing it. [/QUOTE]
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