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Why I think you should try 4e (renamed)
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<blockquote data-quote="Hussar" data-source="post: 4865833" data-attributes="member: 22779"><p>Yes and no.</p><p></p><p>Yes, <u>if</u> everything the PC's interact with in the world scales with them perfectly, then the bonuses will be a was. That's 100% true. However, in play, that's not going to happen. Or at least, it probably shouldn't. You (and I mean this in the non-specific you, not you personally) would design adventures using opponents and challenges that are going to run a range of levels both above and below the party's level.</p><p></p><p>IIRC, the DMG actually talks about challenges in an adventure should range from about -5 to +5 of the party level (or am I misremembering that? It could have been something I read on the boards). Which means the scaling is going to matter a great deal. It's only a wash when opponents are equal leveled.</p><p></p><p>And, again, this was fairly true in other editions as well. A CR 10 opponent in 3e is going to have an AC around 20-25, probably about 100 hit points and is likely going to have a +15 attack bonus. Give or take a few, but, that's probably pretty close. The reason you can peg a creature at a given CR is because of scaling. Earlier editions were perhaps not so rigorous as this in determining challenge level, but, the basic idea was certainly there.</p><p></p><p>Yes, if you only use equivalent challenges, then the scaling is a net wash. But, since in play that's extremely unlikely (and very, very boring), not to mention very limiting, it's not going to come up.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4865833, member: 22779"] Yes and no. Yes, [u]if[/u] everything the PC's interact with in the world scales with them perfectly, then the bonuses will be a was. That's 100% true. However, in play, that's not going to happen. Or at least, it probably shouldn't. You (and I mean this in the non-specific you, not you personally) would design adventures using opponents and challenges that are going to run a range of levels both above and below the party's level. IIRC, the DMG actually talks about challenges in an adventure should range from about -5 to +5 of the party level (or am I misremembering that? It could have been something I read on the boards). Which means the scaling is going to matter a great deal. It's only a wash when opponents are equal leveled. And, again, this was fairly true in other editions as well. A CR 10 opponent in 3e is going to have an AC around 20-25, probably about 100 hit points and is likely going to have a +15 attack bonus. Give or take a few, but, that's probably pretty close. The reason you can peg a creature at a given CR is because of scaling. Earlier editions were perhaps not so rigorous as this in determining challenge level, but, the basic idea was certainly there. Yes, if you only use equivalent challenges, then the scaling is a net wash. But, since in play that's extremely unlikely (and very, very boring), not to mention very limiting, it's not going to come up. [/QUOTE]
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