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Why I think you should try 4e (renamed)
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<blockquote data-quote="Hussar" data-source="post: 4865933" data-attributes="member: 22779"><p>I'm not sure how "getting more stuff as I gain levels" equates with every 10th level character having +5 equipment.</p><p></p><p>Getting more stuff as I gain levels does, OTOH, sound pretty much like every single D&D campaign I've ever played in.</p><p></p><p>Never minding all the rules in 1e that specifically assume you will gain access to magic items - things like needing +1 weapons to hit and the like. But, this conversation has been beaten to death way too many times for me to try again.</p><p></p><p></p><p></p><p>This one, otoh, is much more interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes and no on the lower level threats isn't a real measure of improvement. Let's not forget, if I use lower level threats, my xp budget lets me use a lot more of them. And, because the scaling isn't THAT far out of line, I can use a whole bunch of say, -3 opponents and still make a good enough challenge.</p><p></p><p>But, again, this isn't what 4e encounter design is about. The DMG is pretty specific, as well as the Monster Manual, in showing that every encounter should include opponents from both sides of the fence. In other words, Joe the Slugger should face both Major and minor league pitchers in every single game he plays.</p><p></p><p>If you look at the suggested groups in the Monster manual, you see exactly that. Other than the solo's (obviously) you have mixed groups that run a fairly broad level range. Because the scaling in 4e is linear, it doesn't hurt so much to drop 4 levels with an opponent. You just use more of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Conversely, it doesn't wind up being a binary alive/dead encounter if you go above the par either.</p><p></p><p>Like I said, I think you are absolutely right that the scaling would make for very boring encounters if you always used par monsters. Fortunately, the designers also agree with you and specifically tell us not to do that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4865933, member: 22779"] I'm not sure how "getting more stuff as I gain levels" equates with every 10th level character having +5 equipment. Getting more stuff as I gain levels does, OTOH, sound pretty much like every single D&D campaign I've ever played in. Never minding all the rules in 1e that specifically assume you will gain access to magic items - things like needing +1 weapons to hit and the like. But, this conversation has been beaten to death way too many times for me to try again. This one, otoh, is much more interesting. :) Yes and no on the lower level threats isn't a real measure of improvement. Let's not forget, if I use lower level threats, my xp budget lets me use a lot more of them. And, because the scaling isn't THAT far out of line, I can use a whole bunch of say, -3 opponents and still make a good enough challenge. But, again, this isn't what 4e encounter design is about. The DMG is pretty specific, as well as the Monster Manual, in showing that every encounter should include opponents from both sides of the fence. In other words, Joe the Slugger should face both Major and minor league pitchers in every single game he plays. If you look at the suggested groups in the Monster manual, you see exactly that. Other than the solo's (obviously) you have mixed groups that run a fairly broad level range. Because the scaling in 4e is linear, it doesn't hurt so much to drop 4 levels with an opponent. You just use more of them. :) Conversely, it doesn't wind up being a binary alive/dead encounter if you go above the par either. Like I said, I think you are absolutely right that the scaling would make for very boring encounters if you always used par monsters. Fortunately, the designers also agree with you and specifically tell us not to do that. [/QUOTE]
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