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Why I think you should try 4e (renamed)
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<blockquote data-quote="Brother MacLaren" data-source="post: 4867149" data-attributes="member: 15999"><p>At least in B/X, attack rolls didn't scale as fast as they did in 3E. The fighter (and demihumans) gained 2/3 BAB after first (so +2 at 4th, 7th, etc), the cleric and thief 2/4 (+2 at 5th, 9th), and the wizard 2/5 (+2 at 6th, 11th, etc). Monsters gained 1 BAB every HD.</p><p></p><p>A 9th level fighter (or cleric or thief) would have a THAC0 of 15, probably around +3 to hit for the fighter, so hitting AC 0 around 45% of the time (and hitting an ordinary AC6 orc 75% of the time). The Companion Set introduced proto-Power Attack (the Smash option), which let the fighter take a -5 penalty on his attack rolls to do more damage, AND it gave him additional attacks when he moved into that "only miss on a 1" range. So AC did matter quite a bit to the fighter. (Incidentally, the Companion Set also introduced proto-PrCs and monster templates.)</p><p></p><p>But AC wasn't supposed to be the main difference in monster defense as they leveled up any more than it was for PCs; HP were. And the difference is that HP can be whittled down. A fire giant could be easily overwhelmed and killed by the Normal Men of the town guard (especially if they had bows).</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 4867149, member: 15999"] At least in B/X, attack rolls didn't scale as fast as they did in 3E. The fighter (and demihumans) gained 2/3 BAB after first (so +2 at 4th, 7th, etc), the cleric and thief 2/4 (+2 at 5th, 9th), and the wizard 2/5 (+2 at 6th, 11th, etc). Monsters gained 1 BAB every HD. A 9th level fighter (or cleric or thief) would have a THAC0 of 15, probably around +3 to hit for the fighter, so hitting AC 0 around 45% of the time (and hitting an ordinary AC6 orc 75% of the time). The Companion Set introduced proto-Power Attack (the Smash option), which let the fighter take a -5 penalty on his attack rolls to do more damage, AND it gave him additional attacks when he moved into that "only miss on a 1" range. So AC did matter quite a bit to the fighter. (Incidentally, the Companion Set also introduced proto-PrCs and monster templates.) But AC wasn't supposed to be the main difference in monster defense as they leveled up any more than it was for PCs; HP were. And the difference is that HP can be whittled down. A fire giant could be easily overwhelmed and killed by the Normal Men of the town guard (especially if they had bows). [/QUOTE]
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