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Why I think you should try 4e (renamed)
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<blockquote data-quote="Ariosto" data-source="post: 4867247" data-attributes="member: 80487"><p>That makes THAC0 13, or 40%. AC 10 (Buck Nekkid in 1E) would be 90%. That's analogous to a Master (possibly a Rune Lord candidate) in old RuneQuest; in old D&D, it's one of three steps between Hero and Superhero. In other words, the character is <em>supposed</em> to be hot stuff.</p><p></p><p>An AD&D Lord (9th), a level beyond Superhero, hits AC 10 on a 2+. Past that point, you're getting into territory in which there is no effective distinction among a growing range of normal armor classes except with weapon versus armor type modifiers. Eventually, damage rolls and number of hit points make all the difference: level 17+ fighters hit AC 2 (plate & shield) on 2+.</p><p></p><p>At that level, you're in the realm of myth and Marvel Comics. Going one-on-one with the mighty Thor is not a good idea when he's got 399 hit points to your (say) 75 to 110, but you have entered the league in which demigods play. Magic-users are wielding 8th-level spells, for heaven's sake!</p><p></p><p>Normal men can hit up to AC -4 without a bonus, although they would need a good reason to try. Monsters of 2-3 hit dice need a 20 to hit AC -4 through -9.</p><p></p><p>Samson in a skin, though, is at best (granting dexterity 18) AC 4. Nobody has better than AC -3 without magic (and even that assumes availability of field plate). A lion has HD 5+2, a tiger 5+5 (the latter hitting AC -3 25% of the time).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4867247, member: 80487"] That makes THAC0 13, or 40%. AC 10 (Buck Nekkid in 1E) would be 90%. That's analogous to a Master (possibly a Rune Lord candidate) in old RuneQuest; in old D&D, it's one of three steps between Hero and Superhero. In other words, the character is [i]supposed[/i] to be hot stuff. An AD&D Lord (9th), a level beyond Superhero, hits AC 10 on a 2+. Past that point, you're getting into territory in which there is no effective distinction among a growing range of normal armor classes except with weapon versus armor type modifiers. Eventually, damage rolls and number of hit points make all the difference: level 17+ fighters hit AC 2 (plate & shield) on 2+. At that level, you're in the realm of myth and Marvel Comics. Going one-on-one with the mighty Thor is not a good idea when he's got 399 hit points to your (say) 75 to 110, but you have entered the league in which demigods play. Magic-users are wielding 8th-level spells, for heaven's sake! Normal men can hit up to AC -4 without a bonus, although they would need a good reason to try. Monsters of 2-3 hit dice need a 20 to hit AC -4 through -9. Samson in a skin, though, is at best (granting dexterity 18) AC 4. Nobody has better than AC -3 without magic (and even that assumes availability of field plate). A lion has HD 5+2, a tiger 5+5 (the latter hitting AC -3 25% of the time). [/QUOTE]
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