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Why I think you should try 4e (renamed)
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<blockquote data-quote="ExploderWizard" data-source="post: 4868422" data-attributes="member: 66434"><p>A lot of what guides these decisions are driven by the in-game rewards the PC's get for engaging or not engaging in certain activity. If lots of fighting produces the best method of advancement through XP then there will be a good chance of a lot of combat happening in that campaign. </p><p> </p><p>If the bulk of XP comes from treasure then there will be a lot of looting going on with as much combat as it takes to aquire said loot. </p><p> </p><p>If the bulk of XP comes from quests or completing goals, once again there will be a push to accomplish such goals as soon as possible with as much combat as it takes to get the job done.</p><p> </p><p>The design of the reward system has a large say in how adventuring is approached by the players. If the DM decides beforehand that the party WILL have 4 combat encounters, 2 social/skill based encounters, and 3 trap/ skill based encounters in a given scenario the players approach means very little. The reward or XP for such encounters is already established.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4868422, member: 66434"] A lot of what guides these decisions are driven by the in-game rewards the PC's get for engaging or not engaging in certain activity. If lots of fighting produces the best method of advancement through XP then there will be a good chance of a lot of combat happening in that campaign. If the bulk of XP comes from treasure then there will be a lot of looting going on with as much combat as it takes to aquire said loot. If the bulk of XP comes from quests or completing goals, once again there will be a push to accomplish such goals as soon as possible with as much combat as it takes to get the job done. The design of the reward system has a large say in how adventuring is approached by the players. If the DM decides beforehand that the party WILL have 4 combat encounters, 2 social/skill based encounters, and 3 trap/ skill based encounters in a given scenario the players approach means very little. The reward or XP for such encounters is already established. [/QUOTE]
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Why I think you should try 4e (renamed)
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