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Why I think you should try 4e (renamed)
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<blockquote data-quote="Ariosto" data-source="post: 4868687" data-attributes="member: 80487"><p>Designing a dungeon (or other setting and situation) for TSR-D&D and designing a scenario for WOTC-D&D are, from what I have seen, two different enterprises due to differences in both philosophy and logistics -- 4E being, as often observed, a notable departure even from its predecessor.</p><p></p><p>Fighting is indeed to be expected in most dungeons (exceptions being largely confined to some tournament scenarios). This is eminently reasonable, considering how much D&D material (character and monster ratings, magic, spot rules, etc.) is oriented toward combat application.</p><p></p><p>However, the shift to expecting combat <em>THERE</em> and <em>THEN</em> is a significant one. It is of course predicate to anticipating <em>WITH WHOM, AND UNDER WHAT CIRCUMSTANCES</em>, so one can do the heavy lifting of calculating "proper balance" beforehand rather than spending time and energy to "fudge" things during play.</p><p></p><p>The situation in the Caves of Chaos is in my experience likely to produce rather exceptionally combat-heavy expeditions (although strategic negotiations can potentially make those less casualty-heavy among player-characters).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4868687, member: 80487"] Designing a dungeon (or other setting and situation) for TSR-D&D and designing a scenario for WOTC-D&D are, from what I have seen, two different enterprises due to differences in both philosophy and logistics -- 4E being, as often observed, a notable departure even from its predecessor. Fighting is indeed to be expected in most dungeons (exceptions being largely confined to some tournament scenarios). This is eminently reasonable, considering how much D&D material (character and monster ratings, magic, spot rules, etc.) is oriented toward combat application. However, the shift to expecting combat [I]THERE[/I] and [I]THEN[/I] is a significant one. It is of course predicate to anticipating [I]WITH WHOM, AND UNDER WHAT CIRCUMSTANCES[/I], so one can do the heavy lifting of calculating "proper balance" beforehand rather than spending time and energy to "fudge" things during play. The situation in the Caves of Chaos is in my experience likely to produce rather exceptionally combat-heavy expeditions (although strategic negotiations can potentially make those less casualty-heavy among player-characters). [/QUOTE]
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