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<blockquote data-quote="RuminDange" data-source="post: 1657905" data-attributes="member: 5412"><p>The annoying time it took to id items in 3.0 and the fact you only got the lowest power ever for 100gp is one of the reason IMC I rewrote both Identify and Analyze Dweomer to better suit my players desires. Now Identify works off of Knowledge (Arcane) and gives the caster one power per level in which they can id, it is no longer limited to one item. Also the time was reduced to 10 minutes +1 minute per power id casting time /duration. The pearl component still exists but they can op to not use one and use 20XP instead.</p><p></p><p>One of arguments my players brought up was this: “Where in the h#ll are you going to get a pearl in the desert? What to mages there use for identify?” Now we were not playing in a desert, and pearls were easy to come by on the island kingdom home the players are from, but didn’t matter, they had a valid argument since there are deserts in the world? So I rewrote and customized them for my game and players.</p><p></p><p>So far it has worked great for our style of play, but I would also consider allowing another type of gem worth 100gp to be used as well, so that those that don’t have access to pearls due to environment don’t always have to burn XP.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1657905, member: 5412"] The annoying time it took to id items in 3.0 and the fact you only got the lowest power ever for 100gp is one of the reason IMC I rewrote both Identify and Analyze Dweomer to better suit my players desires. Now Identify works off of Knowledge (Arcane) and gives the caster one power per level in which they can id, it is no longer limited to one item. Also the time was reduced to 10 minutes +1 minute per power id casting time /duration. The pearl component still exists but they can op to not use one and use 20XP instead. One of arguments my players brought up was this: “Where in the h#ll are you going to get a pearl in the desert? What to mages there use for identify?” Now we were not playing in a desert, and pearls were easy to come by on the island kingdom home the players are from, but didn’t matter, they had a valid argument since there are deserts in the world? So I rewrote and customized them for my game and players. So far it has worked great for our style of play, but I would also consider allowing another type of gem worth 100gp to be used as well, so that those that don’t have access to pearls due to environment don’t always have to burn XP. RD [/QUOTE]
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