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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1658627" data-attributes="member: 12147"><p>People say that having everyone be able to identify magic items without the spells would make it flavorless...why? What is keeping you from still describing the weapon and what it does, what it looks like, things like that? Identify in my world tells you the *history* behind the item, where it came from, who has used it, things like that. It's research. What it does I handle with an appraise/knowledge arcana skill check. Also, anything of MW quality or higher in my game has a name and specific look to it. You don't find a MW sword you find a finely crafted basket hilt rapier with the letters QT inscribed along the blade, which has an off knick half way up its length which looks like some fighter at some point wished to make it even more personal. Along the hilt you can notice 34 tiny scratches evenly spaced. With a successful Knowledge Arcana check you learn: "The rapier has a light enchantment placed upon which seems to always keep it sharp, as well as a radience of fire magic which could mean it does extra damage on particularly lucky strikes (+1 eversharp rapier of flaming criticals). When you cast Identify you learn: "The sword is named Wraethuis and was forged by the smith Perindal over three thousand years ago for a minor noble of a Glamding house named Carl. Carl had the habit of marking off each man he killed in duels by scratching lines into the hilt. When once told that his sword was a common design by Perindal, Carl promptly went to the local smith and had him knick the blade in order to make it "unique." The last time the sword or Carl were seen was in a small border town along the coast of Highridge."</p><p></p><p>The players knew as soon as they made a DC 15 knowledge check every magical ability of the sword but I really doubt that the sword is "bland" or "flavorless."</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1658627, member: 12147"] People say that having everyone be able to identify magic items without the spells would make it flavorless...why? What is keeping you from still describing the weapon and what it does, what it looks like, things like that? Identify in my world tells you the *history* behind the item, where it came from, who has used it, things like that. It's research. What it does I handle with an appraise/knowledge arcana skill check. Also, anything of MW quality or higher in my game has a name and specific look to it. You don't find a MW sword you find a finely crafted basket hilt rapier with the letters QT inscribed along the blade, which has an off knick half way up its length which looks like some fighter at some point wished to make it even more personal. Along the hilt you can notice 34 tiny scratches evenly spaced. With a successful Knowledge Arcana check you learn: "The rapier has a light enchantment placed upon which seems to always keep it sharp, as well as a radience of fire magic which could mean it does extra damage on particularly lucky strikes (+1 eversharp rapier of flaming criticals). When you cast Identify you learn: "The sword is named Wraethuis and was forged by the smith Perindal over three thousand years ago for a minor noble of a Glamding house named Carl. Carl had the habit of marking off each man he killed in duels by scratching lines into the hilt. When once told that his sword was a common design by Perindal, Carl promptly went to the local smith and had him knick the blade in order to make it "unique." The last time the sword or Carl were seen was in a small border town along the coast of Highridge." The players knew as soon as they made a DC 15 knowledge check every magical ability of the sword but I really doubt that the sword is "bland" or "flavorless." [/QUOTE]
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