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<blockquote data-quote="Pinotage" data-source="post: 1659188" data-attributes="member: 15194"><p>I think a few people have raised the point that it's not the cost that's the problem, but the fact that you have so much downtime because of it. In essence you're forced to spend days identifying items due to lack of spell slots. Perhaps I should just ask the DM to houserule to 100 gp per item, but as many as you want with a single casting. In that scenario one might want to increase the time spent identifying for any particular casting.</p><p></p><p>It's no fun sitting around for two days in a place just to ID items when you could be doing useful things elsewhere. No other spell requires say 10 castings in two days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 1659188, member: 15194"] I think a few people have raised the point that it's not the cost that's the problem, but the fact that you have so much downtime because of it. In essence you're forced to spend days identifying items due to lack of spell slots. Perhaps I should just ask the DM to houserule to 100 gp per item, but as many as you want with a single casting. In that scenario one might want to increase the time spent identifying for any particular casting. It's no fun sitting around for two days in a place just to ID items when you could be doing useful things elsewhere. No other spell requires say 10 castings in two days. :) Pinotage [/QUOTE]
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