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Why I'm Buying the Starter Set
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<blockquote data-quote="Li Shenron" data-source="post: 6305524" data-attributes="member: 1465"><p>I think what [MENTION=1]Morrus[/MENTION] says may still be right in the sense that you don't need to <em>buy</em> anything else to play ToD. And that's at least because the Basic rules are free for you to download, so <em>if you factor the free Basic rules in</em> then basically every adventure published is "stand-alone" in that sense that you need not buy the Starter Set, the PHB, the DMG, the MM or anything else than the adventure itself.</p><p></p><p>It doesn't mean that the ToD adventure will contain a reprint of the Basic rules.</p><p></p><p></p><p></p><p>I am not claiming much about "back in the day" because when I played the first time it was already in the mid-90s <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Although, the first time I've ever played D&D, the very first thing I was told to do was to <em>roll for ability scores</em>. That <u>IS</u> character creation, and we were playing BECMI, which means that besides the 6 scores, there was nothing else to choose except class, but choosing class is in fact not that far from picking a ready PC from a list where each of them is a different class. Still, I don't understand if you think that rolling stats is not character creation, or is not different from picking ready characters from a list. To me they feel fundamentally different... With rolling stats (or even just point-buy them) you are <em>generating</em> (or in the other case <em>designing</em>) something new each time, and that gives me a very different <strong>feel </strong>than having a list of <em>finalized</em> characters to choose from, even if it's a long list, which is the pre-gen way.</p><p></p><p>Then I said that personally I have <em>never</em> played a pre-gen character, and the only time I've seen people do that is in organized play, which is a minority of games compared to games played at home. I've always heard people doing character creation at home, but I suppose someone doesn't. That's why it feels a bit weird to me that character creation was excluded from the SSet.</p><p></p><p>EDIT: just noticed that [MENTION=68644]mechascorpio[/MENTION] wrote a quite complete recap of (almost) all D&D boxed set in another thread, and apparently <em>none</em> of them had character creation, so it must be a plan. To me, playing D&D without creating your characters still feels largely incomplete, to the point that if I am to explain RPGing to someone, I always mention the idea of creating your own PC as one of the main reason to play the game. And that's what I've seen practically <em>everyone</em> doing, so if I were to design an introductory product, I would never leave that out.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6305524, member: 1465"] I think what [MENTION=1]Morrus[/MENTION] says may still be right in the sense that you don't need to [I]buy[/I] anything else to play ToD. And that's at least because the Basic rules are free for you to download, so [I]if you factor the free Basic rules in[/I] then basically every adventure published is "stand-alone" in that sense that you need not buy the Starter Set, the PHB, the DMG, the MM or anything else than the adventure itself. It doesn't mean that the ToD adventure will contain a reprint of the Basic rules. I am not claiming much about "back in the day" because when I played the first time it was already in the mid-90s :D Although, the first time I've ever played D&D, the very first thing I was told to do was to [I]roll for ability scores[/I]. That [U]IS[/U] character creation, and we were playing BECMI, which means that besides the 6 scores, there was nothing else to choose except class, but choosing class is in fact not that far from picking a ready PC from a list where each of them is a different class. Still, I don't understand if you think that rolling stats is not character creation, or is not different from picking ready characters from a list. To me they feel fundamentally different... With rolling stats (or even just point-buy them) you are [I]generating[/I] (or in the other case [I]designing[/I]) something new each time, and that gives me a very different [B]feel [/B]than having a list of [I]finalized[/I] characters to choose from, even if it's a long list, which is the pre-gen way. Then I said that personally I have [I]never[/I] played a pre-gen character, and the only time I've seen people do that is in organized play, which is a minority of games compared to games played at home. I've always heard people doing character creation at home, but I suppose someone doesn't. That's why it feels a bit weird to me that character creation was excluded from the SSet. EDIT: just noticed that [MENTION=68644]mechascorpio[/MENTION] wrote a quite complete recap of (almost) all D&D boxed set in another thread, and apparently [I]none[/I] of them had character creation, so it must be a plan. To me, playing D&D without creating your characters still feels largely incomplete, to the point that if I am to explain RPGing to someone, I always mention the idea of creating your own PC as one of the main reason to play the game. And that's what I've seen practically [I]everyone[/I] doing, so if I were to design an introductory product, I would never leave that out. [/QUOTE]
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