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The
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<blockquote data-quote="Li Shenron" data-source="post: 6305812" data-attributes="member: 1465"><p>Yes, it is an enormous difference.</p><p></p><p>Roll randomly between 5 pregens means that at best you'll be able to play 5 PCs with this product. And if you have some character idea that doesn't conform to those 5, you won't be able to play it.</p><p></p><p>Roll ability scores (and even nothing else), and you have more than 16 millions possible characters, enough for re-using the same product your entire life and possibly unlife too.</p><p></p><p></p><p></p><p>I think it's pretty clear how it works now: <em>Basic rules will be publicly available</em>, and that means all 20 levels, probably core-4 classes (with fixed subclass) and core-4 races only, core combat/exploration/interaction rules only, and no frills (no magic items, no feats, no modules...).</p><p></p><p>Playing a D&D adventure of <em>any level </em>technically only requires these, plus some monsters (which are more likely to be in the adventure rather than the free pdf, although they <em>might</em> put some staple monsters also in the free pdf), so buying an adventure <em>only</em> will be automatically enough to <em>play</em> it.</p><p></p><p>Which, if you think about it, is very friendly also towards the possibility that a complete newbie accidentally buys an adventure first, without buying anything else.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6305812, member: 1465"] Yes, it is an enormous difference. Roll randomly between 5 pregens means that at best you'll be able to play 5 PCs with this product. And if you have some character idea that doesn't conform to those 5, you won't be able to play it. Roll ability scores (and even nothing else), and you have more than 16 millions possible characters, enough for re-using the same product your entire life and possibly unlife too. I think it's pretty clear how it works now: [I]Basic rules will be publicly available[/I], and that means all 20 levels, probably core-4 classes (with fixed subclass) and core-4 races only, core combat/exploration/interaction rules only, and no frills (no magic items, no feats, no modules...). Playing a D&D adventure of [I]any level [/I]technically only requires these, plus some monsters (which are more likely to be in the adventure rather than the free pdf, although they [I]might[/I] put some staple monsters also in the free pdf), so buying an adventure [I]only[/I] will be automatically enough to [I]play[/I] it. Which, if you think about it, is very friendly also towards the possibility that a complete newbie accidentally buys an adventure first, without buying anything else. [/QUOTE]
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