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Why I'm done with 4e
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<blockquote data-quote="Thanlis" data-source="post: 4925659" data-attributes="member: 6011"><p>Sure!</p><p></p><p>I've been playing 4e since a little bit after release, both as a DM and as a player. At this point, I find the rules are nicely in the background. There was a key moment for me as a DM when I realized that I should stop worrying about understanding everything any PC might do and just accept that I wasn't going to memorize the entire power list. Huge relief.</p><p></p><p>I've also very much enjoyed exploring the way classes and roles differ. My melee cleric plays very differently than my girlfriend's ranged cleric, and the pacifist cleric I play with from time to time is quite different from either. The implication of power choices turns out to be pleasingly significant in ways I didn't anticipate.</p><p></p><p>Heh, my current party is hitting that now. One player swapped from a swordmage to a fighter, since he wanted to put out more damage. The party hasn't quite adjusted yet -- they were really used to an arcane warrior who could reach out across the room and prevent a monster from hitting them. Not to mention one who could use arcane fire to pull monsters to them. So they were prone to charging in, taking different risks, and so on. This is... less wise now.</p><p></p><p>Great roleplaying fodder, all of it. The key there for us is remembering that these tactical combat decisions are being made by characters, and including the emotional responses rather than just refining our player understanding of the battlemap.</p></blockquote><p></p>
[QUOTE="Thanlis, post: 4925659, member: 6011"] Sure! I've been playing 4e since a little bit after release, both as a DM and as a player. At this point, I find the rules are nicely in the background. There was a key moment for me as a DM when I realized that I should stop worrying about understanding everything any PC might do and just accept that I wasn't going to memorize the entire power list. Huge relief. I've also very much enjoyed exploring the way classes and roles differ. My melee cleric plays very differently than my girlfriend's ranged cleric, and the pacifist cleric I play with from time to time is quite different from either. The implication of power choices turns out to be pleasingly significant in ways I didn't anticipate. Heh, my current party is hitting that now. One player swapped from a swordmage to a fighter, since he wanted to put out more damage. The party hasn't quite adjusted yet -- they were really used to an arcane warrior who could reach out across the room and prevent a monster from hitting them. Not to mention one who could use arcane fire to pull monsters to them. So they were prone to charging in, taking different risks, and so on. This is... less wise now. Great roleplaying fodder, all of it. The key there for us is remembering that these tactical combat decisions are being made by characters, and including the emotional responses rather than just refining our player understanding of the battlemap. [/QUOTE]
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