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Why I'm done with 4e
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<blockquote data-quote="Mallus" data-source="post: 4925757" data-attributes="member: 3887"><p>First off, cool. I hope you find the right tool to build your next campaign with. Now with that out of the way... </p><p></p><p></p><p>You didn't feel that all the bookkeeping required by mid-to-high level 3.5e was intrusive? I sure did, then again, I was running a campaign that ended up with 4 full-progression spellcasters. We couldn't avoid a lot rules talk during heated battles.</p><p> </p><p></p><p>Have you tried Mutants and Masterminds 2e for a fantasy campaign? It's a classless point-buy d20 variant (in case you didn't know). Which means it has the most flexible character generation system of any d20 game. Any character you can make using 3.5e/Pathfinder can be made using M&M2e, plus a metric ton of ones that simply can't/won't work under 3.5e. </p><p></p><p>Plus, the game itself ends up being much easier to run that 3.5e.</p><p></p><p></p><p>Heh, our 4e games are nothing like a MMORPG, they're like more like a sloppy blend of Terry Pratchett and China Mieville's novels and Quentin Tarrantino's films, only with a lot of the quality removed. </p><p></p><p>Also, another way to look at it is that Wizards rightly understood that most of the reasons people play D&D can't be found in the rule books, which explains why they provided a robust set of combat resolution tools, a loose framework for conflict resolution, and basically left the rest to the individuals playing.</p><p> </p><p></p><p>Again, good luck, and have you considered M&M2e? There's a new source book out now for it called Warriors and Warlocks, which is full of advice/fluff for running a pulp fantasy game.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4925757, member: 3887"] First off, cool. I hope you find the right tool to build your next campaign with. Now with that out of the way... You didn't feel that all the bookkeeping required by mid-to-high level 3.5e was intrusive? I sure did, then again, I was running a campaign that ended up with 4 full-progression spellcasters. We couldn't avoid a lot rules talk during heated battles. Have you tried Mutants and Masterminds 2e for a fantasy campaign? It's a classless point-buy d20 variant (in case you didn't know). Which means it has the most flexible character generation system of any d20 game. Any character you can make using 3.5e/Pathfinder can be made using M&M2e, plus a metric ton of ones that simply can't/won't work under 3.5e. Plus, the game itself ends up being much easier to run that 3.5e. Heh, our 4e games are nothing like a MMORPG, they're like more like a sloppy blend of Terry Pratchett and China Mieville's novels and Quentin Tarrantino's films, only with a lot of the quality removed. Also, another way to look at it is that Wizards rightly understood that most of the reasons people play D&D can't be found in the rule books, which explains why they provided a robust set of combat resolution tools, a loose framework for conflict resolution, and basically left the rest to the individuals playing. Again, good luck, and have you considered M&M2e? There's a new source book out now for it called Warriors and Warlocks, which is full of advice/fluff for running a pulp fantasy game. [/QUOTE]
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