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Why I'm done with 4e
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<blockquote data-quote="Imaro" data-source="post: 4926560" data-attributes="member: 48965"><p>I also think "power fixation" in 4e is, in part (actually a major part), caused by the fact that most of your powers will be based on your highest attribute (along with your weapon/implement/etc. bonus) and thus maximized better than most things ad-hoc'd you come up with based on any other attribute. Also tactically it is better to go with the bonus I know is good as opposed to the bonus that <strong>might</strong> be as good or better from the DM. </p><p></p><p>I honestly think this is one of the pitfalls of having the Power structure in a game that has a large part of it's play devoted to tactical combat. </p><p></p><p> I also have noticed that IMO, the "team" dynamics in 4e really preclude those who may for, in-character reasons or whatever, want to roleplay their character in a sub-optimal fashion in certain situations (such as a character role-playing their fear of snakes, in a combat involving snakes). Instead their actions can have a much more pronounced effect upon the success or failure of their team as a whole in 4e than in other editions and thus I think it pushes (if not outright forces) everyone to play to their tactical as opposed to narrative or simulationist best. YMMV of course</p></blockquote><p></p>
[QUOTE="Imaro, post: 4926560, member: 48965"] I also think "power fixation" in 4e is, in part (actually a major part), caused by the fact that most of your powers will be based on your highest attribute (along with your weapon/implement/etc. bonus) and thus maximized better than most things ad-hoc'd you come up with based on any other attribute. Also tactically it is better to go with the bonus I know is good as opposed to the bonus that [B]might[/B] be as good or better from the DM. I honestly think this is one of the pitfalls of having the Power structure in a game that has a large part of it's play devoted to tactical combat. I also have noticed that IMO, the "team" dynamics in 4e really preclude those who may for, in-character reasons or whatever, want to roleplay their character in a sub-optimal fashion in certain situations (such as a character role-playing their fear of snakes, in a combat involving snakes). Instead their actions can have a much more pronounced effect upon the success or failure of their team as a whole in 4e than in other editions and thus I think it pushes (if not outright forces) everyone to play to their tactical as opposed to narrative or simulationist best. YMMV of course [/QUOTE]
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