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Why I'm done with 4e
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<blockquote data-quote="I'm A Banana" data-source="post: 4929596" data-attributes="member: 2067"><p>Fair 'nuff. Though I think if you look at the seed at the core of this conversation, it's not really about what one can accomplish in the "real world," either. It's about giving the DM the tools to say yes. GW wants item stats for that, which is reasonable, but complex. I'm perhaps more comfortable with a more abstract way of dealing with it myself, but either way, we both want something that helps us make that decision. A simple "no" doesn't suffice, but a reasonable way to figure out exactly what it would take certainly does (though I'd like to to be easier than it was in 3e, I do need <strong>something</strong> there!). </p><p></p><p>The point of my "psychological distance" post was to point out that putting in place a reasonable challenge is often a much more satisfying way to run the game than to just prohibit the action (however you justify that prohibition). </p><p></p><p>I'm really OK with high-strength characters digging through walls with adamantine spoons, because in <strong>actual play</strong>, that only ever becomes an actual issue for metagame reasons.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4929596, member: 2067"] Fair 'nuff. Though I think if you look at the seed at the core of this conversation, it's not really about what one can accomplish in the "real world," either. It's about giving the DM the tools to say yes. GW wants item stats for that, which is reasonable, but complex. I'm perhaps more comfortable with a more abstract way of dealing with it myself, but either way, we both want something that helps us make that decision. A simple "no" doesn't suffice, but a reasonable way to figure out exactly what it would take certainly does (though I'd like to to be easier than it was in 3e, I do need [B]something[/B] there!). The point of my "psychological distance" post was to point out that putting in place a reasonable challenge is often a much more satisfying way to run the game than to just prohibit the action (however you justify that prohibition). I'm really OK with high-strength characters digging through walls with adamantine spoons, because in [B]actual play[/B], that only ever becomes an actual issue for metagame reasons. [/QUOTE]
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