Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why I'm done with 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 4983597" data-attributes="member: 5834"><p>Completely agree. And would add some powers like <em>Come and Get It</em> make no sense when dealing with things like mindless undead or oozes. But some how these creatures respond to insults and taunts. There is no sense of individualized race that lent some believability to monsters.</p><p></p><p>Then there is power repetition. That really kills your game experience by superimposing the rules. The same encounter powers every fight whether they are needed or not is like throwing ice water on me as a DM. I find it astounding that anyone can defend encounter powers as a rules that easily work into the background. </p><p></p><p>I prefer the paradigm that powers are built upon in previous editions. That allows characters to ramp for a big fight while not overusing powers. Encounter powers require a DM to make up ridiculous reasons why they work every fight regardless of circumstance.</p><p> </p><p></p><p></p><p>This is by design. 4E uses the same model for every type of class and every single prestige class.</p><p> </p><p></p><p></p><p>I like it better too. Rituals were a good idea. But they were so limiting that they proved useless in battle situations.</p><p> </p><p></p><p></p><p>I would say it makes you feel limited. All the games are artificial. But the roles were the same regardless of what class you chose with very little to differentiate say a paladin from a fighter save for a different main statistic.</p><p> </p><p> </p><p></p><p></p><p>My friends all are hardcore WoW players as am I. They all feel 4E is far more like an MMORPG than an RPG. Sure, it isn't exactly like WoW. But it is very much like an MMORPG in terms of gameplay and character design.</p><p></p><p>All these folkings pointing out how it is different don't want to point out the similaririties and they are many.</p><p></p><p>The roles are like an MMORPG. With no feasible multiclass capability, you will not see much deviation from the class roles.</p><p></p><p>Tank: This is your fighter and paladins. They hold aggro, which is very MMORPG like.</p><p></p><p>Damage Dealer: These are your strikers. In WoW every class that isn't a tank or healer is a damage dealer.</p><p></p><p>Healer: These are your leaders. They heal and keep the party up. Luckily in D&D 4E they get to throw down a bit to too.</p><p></p><p>Controller: This is more a subfunction of many classes in WoW. The only comparable MMORPG class I can think of is the Enchanter from Everquest.</p><p></p><p>Solos are an example of raid bosses. Weak ones albeit, but still an example of raid bosses.</p><p></p><p>Elites are straight out of WoW.</p><p></p><p>It's obvious that 4E was designed with the MMORPG market in mind. The previous rulesets were not friendly to MMORPG design. This new ruleset should be friendly for MMORPG design while keeping enough of their tabletop gaming base to keep the community lively I imagine.</p><p></p><p>I gotta admit I'd play an MMORPG based on 4E character design. All those powers and abilities would look pretty interesting brought graphically to life whereas bringing to life 3.x or prior editions of DnD in an MMORPG would be very difficult.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4983597, member: 5834"] Completely agree. And would add some powers like [i]Come and Get It[/i] make no sense when dealing with things like mindless undead or oozes. But some how these creatures respond to insults and taunts. There is no sense of individualized race that lent some believability to monsters. Then there is power repetition. That really kills your game experience by superimposing the rules. The same encounter powers every fight whether they are needed or not is like throwing ice water on me as a DM. I find it astounding that anyone can defend encounter powers as a rules that easily work into the background. I prefer the paradigm that powers are built upon in previous editions. That allows characters to ramp for a big fight while not overusing powers. Encounter powers require a DM to make up ridiculous reasons why they work every fight regardless of circumstance. This is by design. 4E uses the same model for every type of class and every single prestige class. I like it better too. Rituals were a good idea. But they were so limiting that they proved useless in battle situations. I would say it makes you feel limited. All the games are artificial. But the roles were the same regardless of what class you chose with very little to differentiate say a paladin from a fighter save for a different main statistic. My friends all are hardcore WoW players as am I. They all feel 4E is far more like an MMORPG than an RPG. Sure, it isn't exactly like WoW. But it is very much like an MMORPG in terms of gameplay and character design. All these folkings pointing out how it is different don't want to point out the similaririties and they are many. The roles are like an MMORPG. With no feasible multiclass capability, you will not see much deviation from the class roles. Tank: This is your fighter and paladins. They hold aggro, which is very MMORPG like. Damage Dealer: These are your strikers. In WoW every class that isn't a tank or healer is a damage dealer. Healer: These are your leaders. They heal and keep the party up. Luckily in D&D 4E they get to throw down a bit to too. Controller: This is more a subfunction of many classes in WoW. The only comparable MMORPG class I can think of is the Enchanter from Everquest. Solos are an example of raid bosses. Weak ones albeit, but still an example of raid bosses. Elites are straight out of WoW. It's obvious that 4E was designed with the MMORPG market in mind. The previous rulesets were not friendly to MMORPG design. This new ruleset should be friendly for MMORPG design while keeping enough of their tabletop gaming base to keep the community lively I imagine. I gotta admit I'd play an MMORPG based on 4E character design. All those powers and abilities would look pretty interesting brought graphically to life whereas bringing to life 3.x or prior editions of DnD in an MMORPG would be very difficult. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I'm done with 4e
Top