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Why I'm done with 4e
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<blockquote data-quote="fuzzlewump" data-source="post: 4984137" data-attributes="member: 63214"><p>I would agree that 4E is mechanics first then narrative<em> if and only if</em> there was no choice in power selection. If you think "Come and Get It" doesn't fit your character, then you don't pick it! No need for 'justifying' anything if you don't want to. A problem arises if you can't find any power to suit your narrative thought, but more than likely that's just stubbornness more than anything. </p><p></p><p>Basically, you come up with a narrative idea, then search through the powers to find a mechanical outcome suitable for the idea. The great thing about 4E is that if you're not sure, the powers themselves, the names and flavor text, are good inspiration.</p><p></p><p>But, if you were forced to play a certain character, with all the choices already made for you, what's the problem with imagining how a power unfolds? And also, the mechanics first then narrative 'thing' can be applied to any edition of D&D. I do think it's a fair criticism of D&D in general, but it also structures the game in such a way to promote smooth gameplay to those of us who aren't impromptu actors and/or creative writers and story tellers.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4984137, member: 63214"] I would agree that 4E is mechanics first then narrative[I] if and only if[/I] there was no choice in power selection. If you think "Come and Get It" doesn't fit your character, then you don't pick it! No need for 'justifying' anything if you don't want to. A problem arises if you can't find any power to suit your narrative thought, but more than likely that's just stubbornness more than anything. Basically, you come up with a narrative idea, then search through the powers to find a mechanical outcome suitable for the idea. The great thing about 4E is that if you're not sure, the powers themselves, the names and flavor text, are good inspiration. But, if you were forced to play a certain character, with all the choices already made for you, what's the problem with imagining how a power unfolds? And also, the mechanics first then narrative 'thing' can be applied to any edition of D&D. I do think it's a fair criticism of D&D in general, but it also structures the game in such a way to promote smooth gameplay to those of us who aren't impromptu actors and/or creative writers and story tellers. [/QUOTE]
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