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Why I'm done with 4e
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<blockquote data-quote="Nightson" data-source="post: 4984362" data-attributes="member: 61515"><p>I get what BryonD is trying to say. It's not a matter of the mechanics, it's a matter of user interface.</p><p></p><p>In some games, your options are things the character could decide to do.</p><p></p><p>In some games, your options are things the player decides to do.</p><p></p><p>In one game you might have your typical D&D level of skills, and you might use, Use Rope or Acrobatics and cut a line and make a jump check and land right next to the enemy pirate captain.</p><p></p><p>In the other game, you might have a power called 'Right Behind Them' which allows you to show up right next to an enemy. The player uses it, and the DM describes cutting the line and swinging over to the other pirate ship and landing behind the captain.</p><p></p><p>Now in both cases the same thing happened in game, but you used a different determination of things.</p><p></p><p>In 4e, those narrative player choices aren't all the powers, and most of them aren't big, but they are there, but there's touches of them in things like martial encounter and daily powers. And for someone who dislikes that I can see why it could be a problem, I could conceive of someone who had trouble staying in character when such things came up.</p></blockquote><p></p>
[QUOTE="Nightson, post: 4984362, member: 61515"] I get what BryonD is trying to say. It's not a matter of the mechanics, it's a matter of user interface. In some games, your options are things the character could decide to do. In some games, your options are things the player decides to do. In one game you might have your typical D&D level of skills, and you might use, Use Rope or Acrobatics and cut a line and make a jump check and land right next to the enemy pirate captain. In the other game, you might have a power called 'Right Behind Them' which allows you to show up right next to an enemy. The player uses it, and the DM describes cutting the line and swinging over to the other pirate ship and landing behind the captain. Now in both cases the same thing happened in game, but you used a different determination of things. In 4e, those narrative player choices aren't all the powers, and most of them aren't big, but they are there, but there's touches of them in things like martial encounter and daily powers. And for someone who dislikes that I can see why it could be a problem, I could conceive of someone who had trouble staying in character when such things came up. [/QUOTE]
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