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Why I'm done with 4e
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<blockquote data-quote="fuzzlewump" data-source="post: 4984401" data-attributes="member: 63214"><p>I read the post, and that's a different mindset, but I am curious what you say to someone, namely me, who makes no changes on the fly/justifications and makes no compromises with narrative and plays 4E. And enjoys it greatly. And still has his narrative coming before mechanics.</p><p></p><p>I guess my point is that 4E does not require mechanics coming before narrative, and I see no where in the books that encourages or implies this mindset. I suppose we'll have to agree to disagree here, but I am still curious if you have more support for the argument that someone looking for a narrative before mechanics game will not be served by 4E. Or rather, how that someone will be served <em>significantly better</em> by previous editions. (I say significantly better just to say that a .000001 difference isn't significant, just something, you know, reasonable. A reasonable difference.)</p><p></p><p>My standpoint is that the framework homogeneity brought about by 4E has actually made it easier for narrative to become the focus, because mechanics take a backseat. You seem the think that the opposite has happened, but I think by making everyone's mechanics the same, it let the Class Designers focus on making flavorful and interesting classes. Whether that was successful or not is a different thread, but I still think it paved the way for narrative focus.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4984401, member: 63214"] I read the post, and that's a different mindset, but I am curious what you say to someone, namely me, who makes no changes on the fly/justifications and makes no compromises with narrative and plays 4E. And enjoys it greatly. And still has his narrative coming before mechanics. I guess my point is that 4E does not require mechanics coming before narrative, and I see no where in the books that encourages or implies this mindset. I suppose we'll have to agree to disagree here, but I am still curious if you have more support for the argument that someone looking for a narrative before mechanics game will not be served by 4E. Or rather, how that someone will be served [I]significantly better[/I] by previous editions. (I say significantly better just to say that a .000001 difference isn't significant, just something, you know, reasonable. A reasonable difference.) My standpoint is that the framework homogeneity brought about by 4E has actually made it easier for narrative to become the focus, because mechanics take a backseat. You seem the think that the opposite has happened, but I think by making everyone's mechanics the same, it let the Class Designers focus on making flavorful and interesting classes. Whether that was successful or not is a different thread, but I still think it paved the way for narrative focus. [/QUOTE]
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