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Why I'm done with 4e
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<blockquote data-quote="BryonD" data-source="post: 4984942" data-attributes="member: 957"><p>Oh yes, and a good DM should certainly toss the rules out on their ear and use this kind of system to correctly respond to the narrative flow of the game any and every time it is appropriate. But if the main rules of the game must be thrown out on their ear as a regular part of quality play, then maybe a different system should be considered</p><p></p><p>This doesn't change the fact that the design concept of the game is based on "the encounter". IMO if you threw out the rest of the game and just ran things by the "Actions the Rules Don't Cover" section, you would improve the game. </p><p></p><p>But the game presumes you will use the rules that cover things when the players try to do those things, and will use this system when "the rules don't cover" something. </p><p></p><p>Do you let players consistently use this system to bypass the encounter and daily limitations on their powers?</p></blockquote><p></p>
[QUOTE="BryonD, post: 4984942, member: 957"] Oh yes, and a good DM should certainly toss the rules out on their ear and use this kind of system to correctly respond to the narrative flow of the game any and every time it is appropriate. But if the main rules of the game must be thrown out on their ear as a regular part of quality play, then maybe a different system should be considered This doesn't change the fact that the design concept of the game is based on "the encounter". IMO if you threw out the rest of the game and just ran things by the "Actions the Rules Don't Cover" section, you would improve the game. But the game presumes you will use the rules that cover things when the players try to do those things, and will use this system when "the rules don't cover" something. Do you let players consistently use this system to bypass the encounter and daily limitations on their powers? [/QUOTE]
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