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Why I'm done with 4e
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<blockquote data-quote="Phaezen" data-source="post: 4984970" data-attributes="member: 42839"><p>Thing is, I don't really see it as needing to "toss the rules out on their ear" The stunting rules enhance the basic rules of the game, rather than replace them. The thing to remember is is 4e is a exceptions based ruleset where specific overrides general.</p><p></p><p>I generaly allow players to stunt for an effect/damage somewhere between an atwill and an encounter power, and if it is a onceoff stunt for the encounter then I will bump the effect/damage to closer to a daily. I also run a bit of a risk/reward buyoff, so the higher the risk the greater the payoff.</p><p></p><p>THe upshot of this is incombats where I have had dwarves leaping off cliffs and into groups of orcs, players pushing down pillars, knocking down ruined walls and other such actions which leads to a more enjoyable experience for everyone. SUre, they still use their encounter and daily powers where needed, but is there is no feeling of artificial limitation of you can only do x cool things per encounter.</p></blockquote><p></p>
[QUOTE="Phaezen, post: 4984970, member: 42839"] Thing is, I don't really see it as needing to "toss the rules out on their ear" The stunting rules enhance the basic rules of the game, rather than replace them. The thing to remember is is 4e is a exceptions based ruleset where specific overrides general. I generaly allow players to stunt for an effect/damage somewhere between an atwill and an encounter power, and if it is a onceoff stunt for the encounter then I will bump the effect/damage to closer to a daily. I also run a bit of a risk/reward buyoff, so the higher the risk the greater the payoff. THe upshot of this is incombats where I have had dwarves leaping off cliffs and into groups of orcs, players pushing down pillars, knocking down ruined walls and other such actions which leads to a more enjoyable experience for everyone. SUre, they still use their encounter and daily powers where needed, but is there is no feeling of artificial limitation of you can only do x cool things per encounter. [/QUOTE]
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