Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why I'm done with 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tyrlaan" data-source="post: 4985099" data-attributes="member: 20998"><p>Disagree. Superman definitely uses the powers when they "fit the need," but when they fit the need is when the story says they do. So both Superman and 4e use powers when the "rules permit." However, in a Superman story the rules are the rules of storytelling. In 4e, the rules are encounter/daily/at-will. Different means but for the same end result. Producing a good story.</p><p></p><p>If players could use their dailies and encounters until they're blue in the face, they would do just that. Encounters and dailies would lose their specialness and at-wills would likely never get used. Actually maybe not even encounters would be used. But if you want a good story, you can't use these powers all the time or it's just uninteresting. </p><p></p><p>It makes no more sense that a rogue can't tumble through an entire fight than it does that Superman doesn't just heat vision the crap out of all his foes before getting close to them. But neither case is about simulating the "real world." These things are done sparingly so when they occur they are meaningful. </p><p></p><p>If the Superman example doesn't do it for you, think Karate Kid and the Crane Kick. That's a daily power at work. </p><p></p><p></p><p>To be honest, I don't think this is a system specific concern at all. Being able to whip around a polearm and hit all adjacent enemies would be akin to the whirlwind feat in 3.x. If you're doling that out for free in a 3.x game, you could do the same in 4e by inventing a power to replicate the effect. </p><p></p><p>Anyway you slice it, the minotaur is unbalanced. If you and your players are cool with it, there's no issue. But it's unfair to presume its somehow more balanced in one edition of D&D vs. another. I'd argue that 3e "purists" would argue that the minotaur and his abilities aren't fair as well.</p><p></p><p></p><p>I think what you're trying to pinpoint it the third part of the triangle. It's not a slider actually. Folks refer to it as GNS theory - Gamist, Narrativist, and Simulationist. </p><p></p><p>To take a quick stab at it (and likely produce a bevy of angry people <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" />), I'd say 4e does Gamist and Narrativist and mostly ignores Simulationist. 3e would probably be pegged as Gamist and Simulationist with nods to Narrativist. </p><p></p><p>I think that the missing part of the "triangle" can vary in difficulty regarding how easy it is to bring into the game based upon what part is missing. For example, I don't really see 4e supporting aspects of Simulation. By it's fundamental design it just doesn't support it. </p><p></p><p>On the flip side, putting Narrative into a 3e game is clearly simple to do. I would argue that 4e can produce some interesting Narrative scenarios that 3e can't unless everyone at the game table is sold on the concept of playing their characters at a meta-level to build a great story. Great narrative moments, in my experience, in 3e games come from doing the unexpected or scoring a timely crit, etc. Whereas the encounter/daily power structure provides some built in tools to engender great narrative moments.</p><p></p><p>A lot of the above falls into the "to each his own" category of course. And I'm certainly not trying to sell one edition over the other. I'm just trying to tell it like I see it and hopefully adjust misconceptions. Both editions get panned for countless reasons, many of which are likely valid. But I'd argue that a lot of other complaints out there should be debunked.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 4985099, member: 20998"] Disagree. Superman definitely uses the powers when they "fit the need," but when they fit the need is when the story says they do. So both Superman and 4e use powers when the "rules permit." However, in a Superman story the rules are the rules of storytelling. In 4e, the rules are encounter/daily/at-will. Different means but for the same end result. Producing a good story. If players could use their dailies and encounters until they're blue in the face, they would do just that. Encounters and dailies would lose their specialness and at-wills would likely never get used. Actually maybe not even encounters would be used. But if you want a good story, you can't use these powers all the time or it's just uninteresting. It makes no more sense that a rogue can't tumble through an entire fight than it does that Superman doesn't just heat vision the crap out of all his foes before getting close to them. But neither case is about simulating the "real world." These things are done sparingly so when they occur they are meaningful. If the Superman example doesn't do it for you, think Karate Kid and the Crane Kick. That's a daily power at work. To be honest, I don't think this is a system specific concern at all. Being able to whip around a polearm and hit all adjacent enemies would be akin to the whirlwind feat in 3.x. If you're doling that out for free in a 3.x game, you could do the same in 4e by inventing a power to replicate the effect. Anyway you slice it, the minotaur is unbalanced. If you and your players are cool with it, there's no issue. But it's unfair to presume its somehow more balanced in one edition of D&D vs. another. I'd argue that 3e "purists" would argue that the minotaur and his abilities aren't fair as well. I think what you're trying to pinpoint it the third part of the triangle. It's not a slider actually. Folks refer to it as GNS theory - Gamist, Narrativist, and Simulationist. To take a quick stab at it (and likely produce a bevy of angry people :-P), I'd say 4e does Gamist and Narrativist and mostly ignores Simulationist. 3e would probably be pegged as Gamist and Simulationist with nods to Narrativist. I think that the missing part of the "triangle" can vary in difficulty regarding how easy it is to bring into the game based upon what part is missing. For example, I don't really see 4e supporting aspects of Simulation. By it's fundamental design it just doesn't support it. On the flip side, putting Narrative into a 3e game is clearly simple to do. I would argue that 4e can produce some interesting Narrative scenarios that 3e can't unless everyone at the game table is sold on the concept of playing their characters at a meta-level to build a great story. Great narrative moments, in my experience, in 3e games come from doing the unexpected or scoring a timely crit, etc. Whereas the encounter/daily power structure provides some built in tools to engender great narrative moments. A lot of the above falls into the "to each his own" category of course. And I'm certainly not trying to sell one edition over the other. I'm just trying to tell it like I see it and hopefully adjust misconceptions. Both editions get panned for countless reasons, many of which are likely valid. But I'd argue that a lot of other complaints out there should be debunked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I'm done with 4e
Top