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<blockquote data-quote="StarFyre" data-source="post: 4985258" data-attributes="member: 26055"><p>Tyrlaan--</p><p></p><p>My group would disagree....</p><p></p><p>By what standard is the minotaur unbalanced? The standard gamer who's experience in D&D is run to this room, kill this, do the next room, roll a dice to see if i can negotiate with him, then go kill the next monster?</p><p></p><p>yes, sure...if all you do is fight and alltheplayers want is kill count, then sure..the minotaur will kill most close combat humanoids faster.</p><p></p><p>We've been using custom races/classes since 2E planescape and never had an issue with it.</p><p></p><p>Really, it comes down to the players and party dynamics. </p><p></p><p>We play a very RP heavy/low combat game...and the world is very dark, gritty, and brutal. When there are fights, they are harsh. Due to that, even stuff like the minotaur has drawbacks that can get exploited. He has hooves, which make it harder for him to move on some surfaces, for one. Wizards have to use magic to shrink him to make him reach some areas etc (we've done entire dungeons with a centaur and minotaur..that was interesting..trying to get them thru hatches, etc..hehe)</p><p></p><p>In 3.5E, it wasn't as big a deal i think cause of the racial levels, etc. It was built into the simulationist system.... (granted, we modified that as well)</p><p>in 4E, again, we haven't had complaints or issues. Everyone does get to participate (some of that is due to how i do encounters....what i call the 'logical method'!) and that really makes everyone important. </p><p></p><p>Granted, I don't do encounters how the DMG, etc suggest/plan them out and maybe that is why we don't see these issues...</p><p></p><p>That said, anyone can do funky stuff like that. Others can jump and swing on stuff that heavier characters wouldn't be able to. They can sneak under things, etc. Climb in rafters, and snipe. There are tons of stuff my players do/have done, mainly cause they think of what CAN be done in real life...and apply it to their character and then expand it with their superhuman abilities or magic in terms of the casters. And all of it works well as each person can do different things based on their strengths/weaknesses..</p><p></p><p>In the end, as long as everyone has fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 4985258, member: 26055"] Tyrlaan-- My group would disagree.... By what standard is the minotaur unbalanced? The standard gamer who's experience in D&D is run to this room, kill this, do the next room, roll a dice to see if i can negotiate with him, then go kill the next monster? yes, sure...if all you do is fight and alltheplayers want is kill count, then sure..the minotaur will kill most close combat humanoids faster. We've been using custom races/classes since 2E planescape and never had an issue with it. Really, it comes down to the players and party dynamics. We play a very RP heavy/low combat game...and the world is very dark, gritty, and brutal. When there are fights, they are harsh. Due to that, even stuff like the minotaur has drawbacks that can get exploited. He has hooves, which make it harder for him to move on some surfaces, for one. Wizards have to use magic to shrink him to make him reach some areas etc (we've done entire dungeons with a centaur and minotaur..that was interesting..trying to get them thru hatches, etc..hehe) In 3.5E, it wasn't as big a deal i think cause of the racial levels, etc. It was built into the simulationist system.... (granted, we modified that as well) in 4E, again, we haven't had complaints or issues. Everyone does get to participate (some of that is due to how i do encounters....what i call the 'logical method'!) and that really makes everyone important. Granted, I don't do encounters how the DMG, etc suggest/plan them out and maybe that is why we don't see these issues... That said, anyone can do funky stuff like that. Others can jump and swing on stuff that heavier characters wouldn't be able to. They can sneak under things, etc. Climb in rafters, and snipe. There are tons of stuff my players do/have done, mainly cause they think of what CAN be done in real life...and apply it to their character and then expand it with their superhuman abilities or magic in terms of the casters. And all of it works well as each person can do different things based on their strengths/weaknesses.. In the end, as long as everyone has fun :) Sanjay [/QUOTE]
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