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Why I'm done with 4e
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<blockquote data-quote="Harlekin" data-source="post: 4985646" data-attributes="member: 18615"><p>Large numbers of HP don't simulate anything. Notice that every RPG out there that tried to be simulationist went away from exploding hitpoints. Whenever AD&D/D&D was criticized for not being realistic, Gobs of HP was usually the first thing on the list (Armor making you harder to hit was usually the second). HP and AC of course survived and thrived because they work, they make games exciting. They are pretty much the ultimate gamist rule and one of the reasons every edition of (A)D&D was firmly in the G corner of the GNS triangle.</p><p></p><p>The only reason, hit points are not jarring to most D&D players, is that we have played with then for 25+ years and are used to this gamist construct. Abstractions become less jarring with use. I'm sure in 10 years, most D&D players will wonder what the issue with martial encounter power was (and gripe about the new abstraction introduced in D&D 6.37).</p></blockquote><p></p>
[QUOTE="Harlekin, post: 4985646, member: 18615"] Large numbers of HP don't simulate anything. Notice that every RPG out there that tried to be simulationist went away from exploding hitpoints. Whenever AD&D/D&D was criticized for not being realistic, Gobs of HP was usually the first thing on the list (Armor making you harder to hit was usually the second). HP and AC of course survived and thrived because they work, they make games exciting. They are pretty much the ultimate gamist rule and one of the reasons every edition of (A)D&D was firmly in the G corner of the GNS triangle. The only reason, hit points are not jarring to most D&D players, is that we have played with then for 25+ years and are used to this gamist construct. Abstractions become less jarring with use. I'm sure in 10 years, most D&D players will wonder what the issue with martial encounter power was (and gripe about the new abstraction introduced in D&D 6.37). [/QUOTE]
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