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Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)
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<blockquote data-quote="overgeeked" data-source="post: 8936011" data-attributes="member: 86653"><p>That looks like a boiled down Mythic GM Emulator. There’s a solo actual play YouTuber who uses it extensively. Me, Myself, and Die. </p><p></p><p>I think what is lost is rediscovered and lost again in cycles. This is a very old idea. Morale, reaction checks, random encounters, etc. It’s good to use random rolls for things instead on spending game time overthinking them.</p><p></p><p>I always have to one degree or another.</p><p></p><p>Unless I called it out to the players they likely wouldn’t have a clue.</p><p></p><p>Again, I already do. I love random charts and rolls. Always use them to reduce my workload. I’d rather spend five minutes designing a random chart to reference at will than spend five minutes thinking about a new answer every time the same question comes up.</p><p></p><p>There are also non-binary routes to take.</p><p></p><p>Roll 1d6. 1 no, and. 2 no. 3 no, but. 4 yes, but. 5 yes. 6 yes, and. Adjust the probabilities by using 5E-style dis/advantage. Roll two, keep one.</p><p></p><p>Roll 2d6. 6- hard referee move. 7-9 soft referee & player moves. 10+ player move. Adjust with +/-2 or dis/advantage.</p><p></p><p>You can make all kinds of oracles.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8936011, member: 86653"] That looks like a boiled down Mythic GM Emulator. There’s a solo actual play YouTuber who uses it extensively. Me, Myself, and Die. I think what is lost is rediscovered and lost again in cycles. This is a very old idea. Morale, reaction checks, random encounters, etc. It’s good to use random rolls for things instead on spending game time overthinking them. I always have to one degree or another. Unless I called it out to the players they likely wouldn’t have a clue. Again, I already do. I love random charts and rolls. Always use them to reduce my workload. I’d rather spend five minutes designing a random chart to reference at will than spend five minutes thinking about a new answer every time the same question comes up. There are also non-binary routes to take. Roll 1d6. 1 no, and. 2 no. 3 no, but. 4 yes, but. 5 yes. 6 yes, and. Adjust the probabilities by using 5E-style dis/advantage. Roll two, keep one. Roll 2d6. 6- hard referee move. 7-9 soft referee & player moves. 10+ player move. Adjust with +/-2 or dis/advantage. You can make all kinds of oracles. [/QUOTE]
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Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)
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