Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMZ2112" data-source="post: 8936115" data-attributes="member: 78752"><p>If you can explain why believing dungeon mastery is an important responsibility is an emotionally charged position, I'm willing to at least listen and consider backing off it, but at the moment I'm not understanding you.</p><p></p><p>Sure, and if you or your players don't find that fun, you should dodge it, but <em>own the reason</em>. Use a random generator because it is more fun, not because it solves problems that dungeon master fiat doesn't, or because it keeps players from blaming you for bad outcomes. Because, frankly, neither of those things are true.</p><p></p><p>For my part? If I'm pressed in the moment and I make a mistake, and that mistake will have repercussions, I just own the mistake when it is brought to my attention or when I realize it on my own, express regret, and introduce retroactive continuity as necessary. It's just a game. I'm not perfect, I don't run a perfect game, and no one expects me to be or do either. No one should expect anyone to. It's unreasonable and unhealthy. </p><p></p><p>If a player is pressuring a dungeon master to never make mistakes, that's a good example of bad, unhelpful stress that the dungeon master should remove from their life. On the other hand, the stress a dungeon master feels when required to worldbuild under pressure is <em>not</em> bad stress; it's the same stress you feel at the gym, or while completing a chemistry lab in school. It's the body's way of telling us it is learning.</p><p></p><p>Again, I'm not saying don't use random generators, I'm just saying that they can absolutely force worldbuilding that reduces player fun, or that isn't consistent with established canon, just like rushed DM fiat can. It doesn't solve the problems you propose. The best reason to use random generators is because you like random results -- as [USER=83242]@dave2008[/USER] puts it, if you like not knowing. They can't do anything else better than your brain can.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 8936115, member: 78752"] If you can explain why believing dungeon mastery is an important responsibility is an emotionally charged position, I'm willing to at least listen and consider backing off it, but at the moment I'm not understanding you. Sure, and if you or your players don't find that fun, you should dodge it, but [I]own the reason[/I]. Use a random generator because it is more fun, not because it solves problems that dungeon master fiat doesn't, or because it keeps players from blaming you for bad outcomes. Because, frankly, neither of those things are true. For my part? If I'm pressed in the moment and I make a mistake, and that mistake will have repercussions, I just own the mistake when it is brought to my attention or when I realize it on my own, express regret, and introduce retroactive continuity as necessary. It's just a game. I'm not perfect, I don't run a perfect game, and no one expects me to be or do either. No one should expect anyone to. It's unreasonable and unhealthy. If a player is pressuring a dungeon master to never make mistakes, that's a good example of bad, unhelpful stress that the dungeon master should remove from their life. On the other hand, the stress a dungeon master feels when required to worldbuild under pressure is [I]not[/I] bad stress; it's the same stress you feel at the gym, or while completing a chemistry lab in school. It's the body's way of telling us it is learning. Again, I'm not saying don't use random generators, I'm just saying that they can absolutely force worldbuilding that reduces player fun, or that isn't consistent with established canon, just like rushed DM fiat can. It doesn't solve the problems you propose. The best reason to use random generators is because you like random results -- as [USER=83242]@dave2008[/USER] puts it, if you like not knowing. They can't do anything else better than your brain can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)
Top