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Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)
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<blockquote data-quote="Tonguez" data-source="post: 8936164" data-attributes="member: 1125"><p>The yes-no-maybe oracle is a bit basic, and is pretty much done now with a quick role 1d6 (1d10 if I want a %)</p><p>For me whether though wyvern snatches the dog or the player or something else will be a decision made for dramatic tension, not a random yes-no roll. That dog is an asset, so what will the player be compelled to do? (The reason I like FATE aspects is that dog being snatched up creates a chance for the player to get a mechanical compel via his bond to the dog that extends the story and is hopefully cool)</p><p></p><p>what I do like from Ironsworn is the Oracle Tables (Chapter 6) and how they can be used to spark ideas eg using the first 4 (non-setting specific) Oracle Tables and number 44 I get <strong>Bolster-Faction-Pass-Defended</strong> and a twist of <strong>you and enemy share the same goal</strong>. (ergo Players are sent to bolster a faction at a defended mountain pass >I’ll let the player decide who the Factions are and which faction they support)</p><p></p><p>and yeah it is very much similar to the GMEmulator. I really appreciate the Kevin Crawfords books for much the same reason.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8936164, member: 1125"] The yes-no-maybe oracle is a bit basic, and is pretty much done now with a quick role 1d6 (1d10 if I want a %) For me whether though wyvern snatches the dog or the player or something else will be a decision made for dramatic tension, not a random yes-no roll. That dog is an asset, so what will the player be compelled to do? (The reason I like FATE aspects is that dog being snatched up creates a chance for the player to get a mechanical compel via his bond to the dog that extends the story and is hopefully cool) what I do like from Ironsworn is the Oracle Tables (Chapter 6) and how they can be used to spark ideas eg using the first 4 (non-setting specific) Oracle Tables and number 44 I get [B]Bolster-Faction-Pass-Defended[/B] and a twist of [B]you and enemy share the same goal[/B]. (ergo Players are sent to bolster a faction at a defended mountain pass >I’ll let the player decide who the Factions are and which faction they support) and yeah it is very much similar to the GMEmulator. I really appreciate the Kevin Crawfords books for much the same reason. [/QUOTE]
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