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Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)
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<blockquote data-quote="firekirby135" data-source="post: 8936327" data-attributes="member: 7040464"><p>In terms of world building, I think there is definitely a value in <em> curated</em> randomization. But as a tool for mediation? I think I'd consider that ill advised. Compromises and flexibility are much more important to ensuring everyone is having fun at the table. A binary outcome for player/DM or player/player disagreements are significantly <em> more</em> likely to cause player discontent at the table, not less. (especially when the DM is the one setting the probability in the former) Being able to simply talk through a disagreement in game and come to a resolution everyone is happy with will go a much longer way, and sometimes this <em> can</em> be resolved with a dice roll, but it should be an agreed upon resolution for all parties involved rather than being taken for granted.</p><p></p><p>I still do see this as an interesting tool, but at the end of the day, I think it's important to recognize that it's not a replacement for creativity or planning, but a method by which to inspire them. An analogy I always enjoy is, when torn between two decisions, flip a coin. If you look at the result and find yourself happy with the result, go with it! But if you look and find yourself disappointed, go with the other option! Randomization should never supercede creative expression or inspiration, but it can certainly lead to a fun, funky, and unique groundwork to build from!</p></blockquote><p></p>
[QUOTE="firekirby135, post: 8936327, member: 7040464"] In terms of world building, I think there is definitely a value in [I] curated[/I] randomization. But as a tool for mediation? I think I'd consider that ill advised. Compromises and flexibility are much more important to ensuring everyone is having fun at the table. A binary outcome for player/DM or player/player disagreements are significantly [I] more[/I] likely to cause player discontent at the table, not less. (especially when the DM is the one setting the probability in the former) Being able to simply talk through a disagreement in game and come to a resolution everyone is happy with will go a much longer way, and sometimes this [I] can[/I] be resolved with a dice roll, but it should be an agreed upon resolution for all parties involved rather than being taken for granted. I still do see this as an interesting tool, but at the end of the day, I think it's important to recognize that it's not a replacement for creativity or planning, but a method by which to inspire them. An analogy I always enjoy is, when torn between two decisions, flip a coin. If you look at the result and find yourself happy with the result, go with it! But if you look and find yourself disappointed, go with the other option! Randomization should never supercede creative expression or inspiration, but it can certainly lead to a fun, funky, and unique groundwork to build from! [/QUOTE]
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Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)
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