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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why I'm "Meh" About 4E
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4028262" data-attributes="member: 54843"><p>First point is that "eladrin" are just high elves renamed. Forget everything you knew about those OLD eladrin. (Stupid name choice on WOTC's part IMO, but there you have it.)</p><p></p><p>But beyond that, I'm not sure what you're getting at here. It doesn't sound like you're really heartbroken to lose gnomes and half-orcs, and even if you were, they'll be making a return soon enough. The real issue seems to be that you want to prevent your players from playing races they like, because those races don't fit the campaign you have in mind... so you're instead going to force them to keep playing a version you consider mechanically inferior, just because you think that'll make it easier to say "no"?</p><p></p><p>Seems like this is more of a management issue for you. If you really want to be Mr. Hardcore DM, grow a pair and just tell your players they can't play tieflings or dragonborn. I've played 3e games where no divine magic existed or where there were no arcane spells above level 5, just because the DM said so. I had no problem with either case, because the DMs were good enough to make it worth the restrictions.</p><p></p><p>On the other hand, if your goal is to make the game as fun as possible for players... why not let them play the new races? Just because you have one tiefling PC doesn't mean you have to stick Bael Turath into your campaign world. He can be a Drizzt-style Only Good Tiefling In the Word if that works better for you.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4028262, member: 54843"] First point is that "eladrin" are just high elves renamed. Forget everything you knew about those OLD eladrin. (Stupid name choice on WOTC's part IMO, but there you have it.) But beyond that, I'm not sure what you're getting at here. It doesn't sound like you're really heartbroken to lose gnomes and half-orcs, and even if you were, they'll be making a return soon enough. The real issue seems to be that you want to prevent your players from playing races they like, because those races don't fit the campaign you have in mind... so you're instead going to force them to keep playing a version you consider mechanically inferior, just because you think that'll make it easier to say "no"? Seems like this is more of a management issue for you. If you really want to be Mr. Hardcore DM, grow a pair and just tell your players they can't play tieflings or dragonborn. I've played 3e games where no divine magic existed or where there were no arcane spells above level 5, just because the DM said so. I had no problem with either case, because the DMs were good enough to make it worth the restrictions. On the other hand, if your goal is to make the game as fun as possible for players... why not let them play the new races? Just because you have one tiefling PC doesn't mean you have to stick Bael Turath into your campaign world. He can be a Drizzt-style Only Good Tiefling In the Word if that works better for you. [/QUOTE]
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