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Why I'm "Meh" About 4E
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<blockquote data-quote="Plane Sailing" data-source="post: 4028578" data-attributes="member: 114"><p>I think you opening statement is an interesting one - from what I've seen of 4e so far it seems that it is designed to make that setup more interesting for all concerned.</p><p></p><p>Admittedly there are other things added to that (races and stuff) which you don't want... but it might be that the pros of 'martial power sources' and wizards who have more magic than just the prepared spells (and easier DM prep for encounters) could outweigh for both you and your players the potential downside of losing access to certain races that don't 'fit' in your current campaign world.</p><p></p><p>I could understand players being disappointed in losing their favoured races (gnomes or half-orcs perhaps) more than players disappointed in not getting to use shiny new races, but I don't think that any of our campaigns that I run or play in have used any non PHB races, so I can't comment further there.</p><p></p><p>The thing is - I seem to recall that you are an inveterate rule-tweaker, and I've read and participated in many interesting house rules threads that you've started over the years. I bet that the 4e books would be worth it to you even if you don't run a straight 4e campaign, purely for the rules ideas it would give you for your own setting! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4028578, member: 114"] I think you opening statement is an interesting one - from what I've seen of 4e so far it seems that it is designed to make that setup more interesting for all concerned. Admittedly there are other things added to that (races and stuff) which you don't want... but it might be that the pros of 'martial power sources' and wizards who have more magic than just the prepared spells (and easier DM prep for encounters) could outweigh for both you and your players the potential downside of losing access to certain races that don't 'fit' in your current campaign world. I could understand players being disappointed in losing their favoured races (gnomes or half-orcs perhaps) more than players disappointed in not getting to use shiny new races, but I don't think that any of our campaigns that I run or play in have used any non PHB races, so I can't comment further there. The thing is - I seem to recall that you are an inveterate rule-tweaker, and I've read and participated in many interesting house rules threads that you've started over the years. I bet that the 4e books would be worth it to you even if you don't run a straight 4e campaign, purely for the rules ideas it would give you for your own setting! :cool: Cheers [/QUOTE]
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