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Why I'm "Meh" About 4E
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4029288" data-attributes="member: 54843"><p>Are there any classes other than warlock that worry you? Warlord is the only other newbie, and it really seems easy to work into any campaign setting. And while I'll admit to not knowing the specifics of Greyhawk very well, the 4e warlock seems flexible enough that you could fit it in as a PC class if you had to. (Fey-pact and maybe shadow-pact warlocks seem viable to me, anyway.)</p><p></p><p>I know I'm sounding like an apologist here, but I'm thinking that even if you have a kneejerk reaction against the "evil-curious" diabolic-pact warlock archetype that's been showing up in a lot of previews, the mechanics of the class itself may well be worth taking a look at. I'm betting that when the PHB comes out, or failing that when a decent warlock splatbook comes out with some great new pacts, a lot of former "haters" are going to be revising their estimation of the class.</p><p></p><p></p><p></p><p>Most D&D settings I can think of already have "lizardmen" of some sort, even if only as bad guys (Dragonlance). Ditto part-demons. If you don't want your PCs playing them, that's fine, but does it really matter if they show up as NPCs every once in a while?</p><p></p><p></p><p></p><p>Looking back at my 3e books, I NEVER used about a third of the PHB because I hated Vancian spellcasting and thus never played a wizard. Not to mention various sections on mounted combat, fighting underwater, mundane equipment, the difference between a halberd and a trident, artifacts, a billion and seven magic items, sample towns, roleplaying advice, directions on how to fill out a character sheet, bards, random treasure and encounter tables, and 90% of the MM. </p><p></p><p>I never really considered this a "waste," because I knew OTHER people found all of that stuff helpful, or even necessary.</p><p></p><p>WotC has made a pretty good case, IMO, for why dragonborn and tieflings are entering the core. Most people in this thread, including the OP, seem to be under the impression that a lot of players are going to want to play these races, which further confirms that it's not a bad inclusion for many. So while I can certainly understand why you personally might dislike these new guys and wish WotC had put something else in their place, I can't imagine refusing to play a game system I really liked because it had a couple easily removable classes or races I didn't like.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4029288, member: 54843"] Are there any classes other than warlock that worry you? Warlord is the only other newbie, and it really seems easy to work into any campaign setting. And while I'll admit to not knowing the specifics of Greyhawk very well, the 4e warlock seems flexible enough that you could fit it in as a PC class if you had to. (Fey-pact and maybe shadow-pact warlocks seem viable to me, anyway.) I know I'm sounding like an apologist here, but I'm thinking that even if you have a kneejerk reaction against the "evil-curious" diabolic-pact warlock archetype that's been showing up in a lot of previews, the mechanics of the class itself may well be worth taking a look at. I'm betting that when the PHB comes out, or failing that when a decent warlock splatbook comes out with some great new pacts, a lot of former "haters" are going to be revising their estimation of the class. Most D&D settings I can think of already have "lizardmen" of some sort, even if only as bad guys (Dragonlance). Ditto part-demons. If you don't want your PCs playing them, that's fine, but does it really matter if they show up as NPCs every once in a while? Looking back at my 3e books, I NEVER used about a third of the PHB because I hated Vancian spellcasting and thus never played a wizard. Not to mention various sections on mounted combat, fighting underwater, mundane equipment, the difference between a halberd and a trident, artifacts, a billion and seven magic items, sample towns, roleplaying advice, directions on how to fill out a character sheet, bards, random treasure and encounter tables, and 90% of the MM. I never really considered this a "waste," because I knew OTHER people found all of that stuff helpful, or even necessary. WotC has made a pretty good case, IMO, for why dragonborn and tieflings are entering the core. Most people in this thread, including the OP, seem to be under the impression that a lot of players are going to want to play these races, which further confirms that it's not a bad inclusion for many. So while I can certainly understand why you personally might dislike these new guys and wish WotC had put something else in their place, I can't imagine refusing to play a game system I really liked because it had a couple easily removable classes or races I didn't like. [/QUOTE]
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