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Why I'm "Meh" About 4E
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<blockquote data-quote="Imban" data-source="post: 4029646" data-attributes="member: 29206"><p>Nope. My problem with the Tieflings is one that can't really be fixed by anything less than their complete and total eradication from 4e. It's that, well, I think their official art direction is utterly terrible for a main PC race, because I don't really like bright red skin, giant horns, and devil tails, nor am I a fan of absurdly jagged scribble-weapons without grips being a new and regularly-appearing standard in Dungeons & Dragons. And I mean, this is kinda weird, since I like the flowery Elven weapons and the geometric Dwarven weapons, and I even like ridiculous oversized anime weapons sometimes. Unwieldable scribbleblades just push all the wrong buttons for me.</p><p></p><p>On the other hand, maybe the inclusion of Dragonborn and Tieflings into the core rules means there won't be quite as much trouble for people who enjoy playing characters of humanoid "monster" races. It can be awful hard to justify discrimination against Hobgoblins or Drow (outside of places that are actively at war with them) at the same time as you have lizardmen and red-skinned devilmen as socially acceptable companions.</p><p></p><p></p><p></p><p>I imagine the 4e Warlock will actually be pretty darn widely accepted among 4e players once people actually see it. It won't be appropriate for every campaign and campaign world being carried over from previous editions, though, much like the Sorcerer wasn't appropriate for every 2e campaign setting - Dark Sun being the flagship there.</p></blockquote><p></p>
[QUOTE="Imban, post: 4029646, member: 29206"] Nope. My problem with the Tieflings is one that can't really be fixed by anything less than their complete and total eradication from 4e. It's that, well, I think their official art direction is utterly terrible for a main PC race, because I don't really like bright red skin, giant horns, and devil tails, nor am I a fan of absurdly jagged scribble-weapons without grips being a new and regularly-appearing standard in Dungeons & Dragons. And I mean, this is kinda weird, since I like the flowery Elven weapons and the geometric Dwarven weapons, and I even like ridiculous oversized anime weapons sometimes. Unwieldable scribbleblades just push all the wrong buttons for me. On the other hand, maybe the inclusion of Dragonborn and Tieflings into the core rules means there won't be quite as much trouble for people who enjoy playing characters of humanoid "monster" races. It can be awful hard to justify discrimination against Hobgoblins or Drow (outside of places that are actively at war with them) at the same time as you have lizardmen and red-skinned devilmen as socially acceptable companions. I imagine the 4e Warlock will actually be pretty darn widely accepted among 4e players once people actually see it. It won't be appropriate for every campaign and campaign world being carried over from previous editions, though, much like the Sorcerer wasn't appropriate for every 2e campaign setting - Dark Sun being the flagship there. [/QUOTE]
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