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Why I'm not worried about Fighter "options"
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<blockquote data-quote="Melhaic" data-source="post: 5964377" data-attributes="member: 57361"><p>Have you ever played a fighting game, such as Street Fighter? Well, in those kinds of games, characters often have both weak attacks, which do little damage, and strong attacks, which do much more damage. Why would a character use the weak attack instead of the strong attack? Simple, a weak attack comes out faster and is easier to set-up an attack with, while using the strong attack potentially leaves your character open to counterattack. Similarly, occasionally you find an opening and land a 15-hit combo that takes out a third of your opponent's health in one go.</p><p></p><p>Real life combat is even more complicated than the degree of abstraction seen in a fighting game. The principle of the difference between weak jabs and strong knock-out blows still remains, however. Furthermore, fighters in real life have to worry about stamina, getting worn out, not performing their best when beaten up, and occasionally getting boosts to their morale and an adrenaline rush.</p><p></p><p></p><p>Did you really go directly from using Street Fighter as a basis for a combat system to talking about real life fighting? Wow. That's exactly what I'm talking about. Either way, things like power attack and expertise model real life much better in my opinion anyway.</p></blockquote><p></p>
[QUOTE="Melhaic, post: 5964377, member: 57361"] Have you ever played a fighting game, such as Street Fighter? Well, in those kinds of games, characters often have both weak attacks, which do little damage, and strong attacks, which do much more damage. Why would a character use the weak attack instead of the strong attack? Simple, a weak attack comes out faster and is easier to set-up an attack with, while using the strong attack potentially leaves your character open to counterattack. Similarly, occasionally you find an opening and land a 15-hit combo that takes out a third of your opponent's health in one go. Real life combat is even more complicated than the degree of abstraction seen in a fighting game. The principle of the difference between weak jabs and strong knock-out blows still remains, however. Furthermore, fighters in real life have to worry about stamina, getting worn out, not performing their best when beaten up, and occasionally getting boosts to their morale and an adrenaline rush. Did you really go directly from using Street Fighter as a basis for a combat system to talking about real life fighting? Wow. That's exactly what I'm talking about. Either way, things like power attack and expertise model real life much better in my opinion anyway. [/QUOTE]
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Why I'm not worried about Fighter "options"
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