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Why I'm not worried about Fighter "options"
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<blockquote data-quote="SKyOdin" data-source="post: 5964434" data-attributes="member: 57939"><p>That isn't even necessarily true. A maneuver or combat power is just a mechanical effect, the same as a 1/day luck bonus. You could reflavor it in multiple different ways with the same character, just like a basic melee attack, or you could use the same flavor for multiple different combat maneuvers.</p><p></p><p>Again, D&D combat is a really heavily abstracted affair. The 1/encounter limit is a mix of the limits of a player's ability to control the game's narrative with game balance concerns. Since a combat maneuver doesn't strictly correlate with a specific in-world attack, this isn't as silly as you think it is.</p><p></p><p>Also, 3E Tome of Battle maneuvers could be refreshed in the middle of combat, so your criticisms don't really apply to those.</p><p></p><p>And I haven't seen a system built on riders that was actually fun and easy to use. While I don't think 4E's system is the one and only way to do things (or even the best), it was a heck of a lot better than 3E/Pathfinder's system. Fighter's don't strictly need powers limited by encounter or by day, they do need cool powers that only they can do (which can't be performed by non-multiclassed Wizards or Clerics).</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5964434, member: 57939"] That isn't even necessarily true. A maneuver or combat power is just a mechanical effect, the same as a 1/day luck bonus. You could reflavor it in multiple different ways with the same character, just like a basic melee attack, or you could use the same flavor for multiple different combat maneuvers. Again, D&D combat is a really heavily abstracted affair. The 1/encounter limit is a mix of the limits of a player's ability to control the game's narrative with game balance concerns. Since a combat maneuver doesn't strictly correlate with a specific in-world attack, this isn't as silly as you think it is. Also, 3E Tome of Battle maneuvers could be refreshed in the middle of combat, so your criticisms don't really apply to those. And I haven't seen a system built on riders that was actually fun and easy to use. While I don't think 4E's system is the one and only way to do things (or even the best), it was a heck of a lot better than 3E/Pathfinder's system. Fighter's don't strictly need powers limited by encounter or by day, they do need cool powers that only they can do (which can't be performed by non-multiclassed Wizards or Clerics). [/QUOTE]
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