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Why I'm not worried about Fighter "options"
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<blockquote data-quote="Grydan" data-source="post: 5964751" data-attributes="member: 79401"><p>As [MENTION=710]Mustrum_Ridcully[/MENTION] says, it really depends on the implementation.</p><p></p><p>I expect that any "trained manoeuvres" option would tie up one's theme, and I'm not sure that I'm entirely on board with that. </p><p></p><p>They've bandied about the idea of giving Fighters two themes instead of one, which would compensate there, but seems to me to fall back into the 3E mindset of "fighters get the stuff that everyone else gets, they just get more of it", which doesn't exactly thrill me.</p><p></p><p>At this point, all we can do is wait and see (as well as continue to make our desires and opinions visible). </p><p></p><p>That said, I think the Fighter class as it currently exists simply needs SOMETHING more. I've already complained about its combat features, but it's also the only class in the playtest that has ZERO non-combat class features.</p><p></p><p>While skills have happily largely (Rogue aside) moved off into Backgrounds, putting the fighter on even footing for once, each of the other classes has features for combat, features for non-combat, and features that apply in both.</p><p></p><p>The fighter, meanwhile, has Weapon Focus.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5964751, member: 79401"] As [MENTION=710]Mustrum_Ridcully[/MENTION] says, it really depends on the implementation. I expect that any "trained manoeuvres" option would tie up one's theme, and I'm not sure that I'm entirely on board with that. They've bandied about the idea of giving Fighters two themes instead of one, which would compensate there, but seems to me to fall back into the 3E mindset of "fighters get the stuff that everyone else gets, they just get more of it", which doesn't exactly thrill me. At this point, all we can do is wait and see (as well as continue to make our desires and opinions visible). That said, I think the Fighter class as it currently exists simply needs SOMETHING more. I've already complained about its combat features, but it's also the only class in the playtest that has ZERO non-combat class features. While skills have happily largely (Rogue aside) moved off into Backgrounds, putting the fighter on even footing for once, each of the other classes has features for combat, features for non-combat, and features that apply in both. The fighter, meanwhile, has Weapon Focus. [/QUOTE]
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Why I'm not worried about Fighter "options"
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