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*Pathfinder & Starfinder
Why I'm not worried about Fighter "options"
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<blockquote data-quote="Vikingkingq" data-source="post: 5965560" data-attributes="member: 66208"><p>Ok, "choice ripples through the system in terms of HP, resources expended, XP, and loot" is clearer. However, as your example suggests, combat maneuvers aren't the "only or major choice" that's influential throughout the system - magic is already universally significant, and arguably you could point to exploration skills and social skills as well. </p><p></p><p>At the same time, I'm a bit confused as to how combat maneuvers are much more significant than basic attacks. </p><p></p><p></p><p></p><p>I'd argue that the link between special maneuvers and the character's actions are dependent on how well the maneuvers are designed and how well the DM and player work with the game system. Just to keep using the 7th Sea example, Tagging is something that flows naturally into the fictional action of the characters. I remember listening to an Actual Play session in which a player wanted to have his Tag be cutting off half of the mustache of a particular swordsman, and the GM turned that particular swordsman into a recurring villain who kept that half of his upper lip shaved until he defeated the man who had defiled his face.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 5965560, member: 66208"] Ok, "choice ripples through the system in terms of HP, resources expended, XP, and loot" is clearer. However, as your example suggests, combat maneuvers aren't the "only or major choice" that's influential throughout the system - magic is already universally significant, and arguably you could point to exploration skills and social skills as well. At the same time, I'm a bit confused as to how combat maneuvers are much more significant than basic attacks. I'd argue that the link between special maneuvers and the character's actions are dependent on how well the maneuvers are designed and how well the DM and player work with the game system. Just to keep using the 7th Sea example, Tagging is something that flows naturally into the fictional action of the characters. I remember listening to an Actual Play session in which a player wanted to have his Tag be cutting off half of the mustache of a particular swordsman, and the GM turned that particular swordsman into a recurring villain who kept that half of his upper lip shaved until he defeated the man who had defiled his face. [/QUOTE]
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Why I'm not worried about Fighter "options"
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