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Why I'm sticking with d20 Modern (instead of Spycraft 2.0)
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2533337" data-attributes="member: 22882"><p>I honestly can't imagine running any d20-based game without having a copy of Spycraft 2.0 on-hand, now that I have it.</p><p></p><p>I much prefer the skill system from SC2, but far, far more importantly, the NPC system is FASTER THAN GUESTIMATION.</p><p></p><p>Just take a minute to mull that over in your mind.</p><p></p><p>A reasonably balanced stat block for an NPC faster than you can make one up on the fly and fudge to taste.</p><p></p><p>Those, what, ten pages about NPC creation? Those are Core Rulebook 4 for D&D, Core Rulebook 2 for d20 Modern, OGL Conan, Arcana Evolved, whatever.</p><p></p><p>If the Spycraft book contained nothing else, it would be worth every cent. But the classes are nicely portable, the skill system is a blast, the action dice are hugely enjoyable, the mission structure is an immeasurable upgrade to the campaign model from dungeon crawling, and the dramatic conflict rules provide a great look at how to handle non-combat with interesting rules.</p><p></p><p>With all that said, I'd rather play d20 Modern with all those Spycraft elements bolted on to mostly standardized generic classes, feats and 2d<em>x</em> firearms. And Blood & Fists martial arts rules, of course.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2533337, member: 22882"] I honestly can't imagine running any d20-based game without having a copy of Spycraft 2.0 on-hand, now that I have it. I much prefer the skill system from SC2, but far, far more importantly, the NPC system is FASTER THAN GUESTIMATION. Just take a minute to mull that over in your mind. A reasonably balanced stat block for an NPC faster than you can make one up on the fly and fudge to taste. Those, what, ten pages about NPC creation? Those are Core Rulebook 4 for D&D, Core Rulebook 2 for d20 Modern, OGL Conan, Arcana Evolved, whatever. If the Spycraft book contained nothing else, it would be worth every cent. But the classes are nicely portable, the skill system is a blast, the action dice are hugely enjoyable, the mission structure is an immeasurable upgrade to the campaign model from dungeon crawling, and the dramatic conflict rules provide a great look at how to handle non-combat with interesting rules. With all that said, I'd rather play d20 Modern with all those Spycraft elements bolted on to mostly standardized generic classes, feats and 2d[I]x[/I] firearms. And Blood & Fists martial arts rules, of course. [/QUOTE]
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Why I'm sticking with d20 Modern (instead of Spycraft 2.0)
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