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General Tabletop Discussion
*Dungeons & Dragons
Why (IMO) fighter maneuvers have gotten worse each packet.
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<blockquote data-quote="mlund" data-source="post: 6079686" data-attributes="member: 50304"><p>No, not really. It works just fine as written.</p><p></p><p>Parry is a Reaction.</p><p></p><p>Opportunity Attack is a Reaction.</p><p></p><p>You only get one Reaction per round.</p><p></p><p>So once per round, when it is not your turn, you can make an attack and use your Martial Damage Dice to hit harder or Parry and use your Martial Damage Dice to take less damage. I'm not seeing anything broken here. That's actually artful in a minimalist sort of way. You don't want to disengage from a Fighter or Rogue to go after the squishy caster because you die twice as fast that way. It also makes maneuvers like Opportunist less terrible. Bonus points for being able to Trip someone as part of your Opportunity Attack when they try to disengage from you.</p><p></p><p>The only real problems with the Maneuvers right now are the old "use highest die result only" maneuvers that still suppose that you're moving up to bigger dice instead of more dice (Glancing Blow is horrible now after 1st level) and that multiple-attack maneuvers like Whirlwind Attack don't chain out the Martial Damage Bonus - and that's not a maneuver problem so much as a Combat Expertise problem that happens to make Volley and Whirlwind Attack worse than they need to be.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6079686, member: 50304"] No, not really. It works just fine as written. Parry is a Reaction. Opportunity Attack is a Reaction. You only get one Reaction per round. So once per round, when it is not your turn, you can make an attack and use your Martial Damage Dice to hit harder or Parry and use your Martial Damage Dice to take less damage. I'm not seeing anything broken here. That's actually artful in a minimalist sort of way. You don't want to disengage from a Fighter or Rogue to go after the squishy caster because you die twice as fast that way. It also makes maneuvers like Opportunist less terrible. Bonus points for being able to Trip someone as part of your Opportunity Attack when they try to disengage from you. The only real problems with the Maneuvers right now are the old "use highest die result only" maneuvers that still suppose that you're moving up to bigger dice instead of more dice (Glancing Blow is horrible now after 1st level) and that multiple-attack maneuvers like Whirlwind Attack don't chain out the Martial Damage Bonus - and that's not a maneuver problem so much as a Combat Expertise problem that happens to make Volley and Whirlwind Attack worse than they need to be. - Marty Lund [/QUOTE]
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Why (IMO) fighter maneuvers have gotten worse each packet.
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