Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why is 4e like World of Warcraft?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shun" data-source="post: 4273124" data-attributes="member: 68049"><p>For the record, I'm not a 4E hater, but upon reading the PHB there were a lot of nagging similarities to video game RPG's. WOW is a convenient target but I think the idea applies to many more video games as well. </p><p></p><p>The thing is, the similarities are difficult to articulate. But I would say that the homogenization of character abilities (ie. "powers") is a departure from the real differences you would find in characters from other editions. Granted I'm kind of old school, but when I played the most (AD&D) the classes were very, very different entities. </p><p></p><p>And with this homogenization comes the way you "build" characters by putting powers, racial traits, feats and skills into boxes just like you would on a video game. There's kind of a template that applies to everyone regardless of class. </p><p></p><p>(Side note: I'm just getting back into D&D with 4E and I find all of the verbiage on the boards like "character build" and "optimization" kind of strange. That stuff seems straight out of video games and not tabletop RPG's. In the old days, I always "made" or "developed" characters.) </p><p></p><p>And finally, it's the way that the initial materials for 4E are super combat-focused. This is not a criticism of 4E because it's very easy to incorporate role-playing in the game w/o a whole lot of rules. But the predominance of combat rules leads people to think that the game is just about combat. Kind of like WOW, where all you do is go from one place to another killing things, taking the treasure/rewards, and using the spoils to build up your character.</p></blockquote><p></p>
[QUOTE="Shun, post: 4273124, member: 68049"] For the record, I'm not a 4E hater, but upon reading the PHB there were a lot of nagging similarities to video game RPG's. WOW is a convenient target but I think the idea applies to many more video games as well. The thing is, the similarities are difficult to articulate. But I would say that the homogenization of character abilities (ie. "powers") is a departure from the real differences you would find in characters from other editions. Granted I'm kind of old school, but when I played the most (AD&D) the classes were very, very different entities. And with this homogenization comes the way you "build" characters by putting powers, racial traits, feats and skills into boxes just like you would on a video game. There's kind of a template that applies to everyone regardless of class. (Side note: I'm just getting back into D&D with 4E and I find all of the verbiage on the boards like "character build" and "optimization" kind of strange. That stuff seems straight out of video games and not tabletop RPG's. In the old days, I always "made" or "developed" characters.) And finally, it's the way that the initial materials for 4E are super combat-focused. This is not a criticism of 4E because it's very easy to incorporate role-playing in the game w/o a whole lot of rules. But the predominance of combat rules leads people to think that the game is just about combat. Kind of like WOW, where all you do is go from one place to another killing things, taking the treasure/rewards, and using the spoils to build up your character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is 4e like World of Warcraft?
Top