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Why is 4e like World of Warcraft?
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<blockquote data-quote="ExploderWizard" data-source="post: 4273155" data-attributes="member: 66434"><p>1) D&D 4E is brand new. WOW has been around for a while. Give people a little time to play and discover what the optimal race and spec is for any given class and it will soon take over as the most played.</p><p></p><p>2) There are no PC's in WOW because there is no DM.</p><p></p><p>3) I will agree that any computer game can be a time sink. The value of that time spent is determined by the person spending it.</p><p></p><p>4) Both WOW and D&D can be all about the gear if you let it. In WOW if you are not a hardcore PvPer or raider then gear is less of a concern. With either game, you can play casually or be obsessive. Whatever a player or group of players find to be fun is all that matters.</p><p></p><p>5) You are correct. Neither D&D or WOW is balanced. The attempt at trying to get a perfect balance is what makes D&D similar to an MMO. </p><p></p><p>Computer game elements added to D&D include such conventions as aggro mechanics, the idea that every gain in level requires a dramatic power increase, the ability to get magic poop from "sharding" magic items, ect. From what I have heard from friends that have more general MMO experience than me is that thew class roles come right from the City of Heroes game.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4273155, member: 66434"] 1) D&D 4E is brand new. WOW has been around for a while. Give people a little time to play and discover what the optimal race and spec is for any given class and it will soon take over as the most played. 2) There are no PC's in WOW because there is no DM. 3) I will agree that any computer game can be a time sink. The value of that time spent is determined by the person spending it. 4) Both WOW and D&D can be all about the gear if you let it. In WOW if you are not a hardcore PvPer or raider then gear is less of a concern. With either game, you can play casually or be obsessive. Whatever a player or group of players find to be fun is all that matters. 5) You are correct. Neither D&D or WOW is balanced. The attempt at trying to get a perfect balance is what makes D&D similar to an MMO. Computer game elements added to D&D include such conventions as aggro mechanics, the idea that every gain in level requires a dramatic power increase, the ability to get magic poop from "sharding" magic items, ect. From what I have heard from friends that have more general MMO experience than me is that thew class roles come right from the City of Heroes game. [/QUOTE]
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