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Why is 4e like World of Warcraft?
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<blockquote data-quote="The Eternal GM" data-source="post: 4273179" data-attributes="member: 52760"><p>Not a 4th Ed. hater... Just not as impressed as some/most/whatever.</p><p></p><p>4th Ed. does use many of the archetype names from CoH/CoV, albeit with different functions to that game.</p><p></p><p>The fact that 'class' which has always dictated function now also needs an archetype makes it feel MMO-like to me (or more honestly just dumbed down) since it seems like they're about ready to dispense with class in favour of archetype.</p><p></p><p>The abilities shared by archetypes ARE very similar. The wizards stands out because he's the only controller, the rest... It's more or less armour restrictions and nothing else. (no doubt millions disagree, so feel free to argue the toss if you like, but this is a 'in my experience' observation after playing KotSF twice through).</p><p></p><p>But most obviously, Video games are just more omnipresent now than they were at 3rd Editions launch. The designers have clearly put in aspects of these games and MMO's because they are successful and enjoyed there, they hope that it'll work on the tabletop. </p><p></p><p>The 'everyone gets powers to replace mundane action, required or not' attitude also remind people of WoW. The Wizard particularly does for me.</p></blockquote><p></p>
[QUOTE="The Eternal GM, post: 4273179, member: 52760"] Not a 4th Ed. hater... Just not as impressed as some/most/whatever. 4th Ed. does use many of the archetype names from CoH/CoV, albeit with different functions to that game. The fact that 'class' which has always dictated function now also needs an archetype makes it feel MMO-like to me (or more honestly just dumbed down) since it seems like they're about ready to dispense with class in favour of archetype. The abilities shared by archetypes ARE very similar. The wizards stands out because he's the only controller, the rest... It's more or less armour restrictions and nothing else. (no doubt millions disagree, so feel free to argue the toss if you like, but this is a 'in my experience' observation after playing KotSF twice through). But most obviously, Video games are just more omnipresent now than they were at 3rd Editions launch. The designers have clearly put in aspects of these games and MMO's because they are successful and enjoyed there, they hope that it'll work on the tabletop. The 'everyone gets powers to replace mundane action, required or not' attitude also remind people of WoW. The Wizard particularly does for me. [/QUOTE]
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