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Why is 4e like World of Warcraft?
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<blockquote data-quote="Twowolves" data-source="post: 4273422" data-attributes="member: 18093"><p>1. Each class in WoW has three "Talent Trees", areas unique to each class that you can advance at each level past nine, each with tiers of advancement and you can mix and match each. Sound 4th ed familiar?</p><p></p><p>2. PC's matter, huh? Just like in the Forgotten Realms I'll bet. *roll* It's s MASSIVE MULTIPLAYER game, you cannot have each WoW player be capable of changing the world and possibly thereby ruining it for the other million people playing it. When organized 4th ed play comes along, it too will be just as massive (well, sorta) and PCs there will "matter" just as much.</p><p></p><p>3. Rewards based on free time? Ignoring the fact that the longer you are logged out in WoW, the longer your "double xp" meter fills up notwithstanding (a device specifically to reward those who CANNOT devote massive ammounts of time to the game), try getting xp or loot in D&D when you don't devote any free time to show up to your game session. This arguement is such a non-starter. You can't get any rewards if you don't play. Duh.</p><p></p><p>4. Magic Item dependancy? Welcome to 1-3.5 ed of D&D. Time will tell how far this goes in 4th. In OD&D and 1st ed, a fighter was litterally nothing but a pile of hit points with out magic items.</p><p></p><p>5. You don't have to buy expansions for WoW either. And if you are in a campagin in D&D and the DM and all the other players but you buy the latest splatbook and use the rules, you can either have the new rules affect you or quit playing, just like in an MMORPG.</p><p></p><p>Seriously, if you are going to slam the comparisons between D&D and MMORPGs, pick better points.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 4273422, member: 18093"] 1. Each class in WoW has three "Talent Trees", areas unique to each class that you can advance at each level past nine, each with tiers of advancement and you can mix and match each. Sound 4th ed familiar? 2. PC's matter, huh? Just like in the Forgotten Realms I'll bet. *roll* It's s MASSIVE MULTIPLAYER game, you cannot have each WoW player be capable of changing the world and possibly thereby ruining it for the other million people playing it. When organized 4th ed play comes along, it too will be just as massive (well, sorta) and PCs there will "matter" just as much. 3. Rewards based on free time? Ignoring the fact that the longer you are logged out in WoW, the longer your "double xp" meter fills up notwithstanding (a device specifically to reward those who CANNOT devote massive ammounts of time to the game), try getting xp or loot in D&D when you don't devote any free time to show up to your game session. This arguement is such a non-starter. You can't get any rewards if you don't play. Duh. 4. Magic Item dependancy? Welcome to 1-3.5 ed of D&D. Time will tell how far this goes in 4th. In OD&D and 1st ed, a fighter was litterally nothing but a pile of hit points with out magic items. 5. You don't have to buy expansions for WoW either. And if you are in a campagin in D&D and the DM and all the other players but you buy the latest splatbook and use the rules, you can either have the new rules affect you or quit playing, just like in an MMORPG. Seriously, if you are going to slam the comparisons between D&D and MMORPGs, pick better points. [/QUOTE]
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