Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why is 4e like World of Warcraft?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doug McCrae" data-source="post: 4273458" data-attributes="member: 21169"><p>1. Names of class roles. These came from City of Heroes. Not WoW, but still an mmorpg.</p><p>2. Better class balance. I don't agree with you that WoW has imbalanced classes, it's just the players are very sensitive to tiny differences, they make mountains out of moleholes on the forums. Ofc class balance is a feature of any good class-based game, not just mmorpgs. The real linking factor here is that WoW and 4e are both good games.</p><p>3. All classes have special powers with similar per use limitations. All classes are equally complex. This was a consequence of better class balance and the need to move away from the everyone-is-bored-most-of-the-time paradigm D&D's been hobbled by for more than 30 years.</p><p>4. Stickier tanks.</p><p>5. Everyone can do dps.</p><p>6. Wider level range. Going from 20->30 is quite minor mind you, compared with WoW's 1-70 (soon to be 80).</p><p>7. Sweet spot extended across the whole level range. Team game works across the level range. The basic WoW team PvE game of tanks tanking and healer healing works from very low levels onwards, practically the whole range. Prior to 4e, the D&D team game broke down at high levels cause casters wtf pwn, not to mention bbq-ing. In the 1e DMG Gary says you don't need other players once characters reach high level. I see that as a bug, not a feature.</p><p>8. Disenchanting magic items. Pretty trivial but I'm sure it was inspired by mmos.</p><p>9. The DDI. Unlike WoW the whole thing is tightly human moderated ie there are DMs but it is online and it has the same price structure as WoW.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4273458, member: 21169"] 1. Names of class roles. These came from City of Heroes. Not WoW, but still an mmorpg. 2. Better class balance. I don't agree with you that WoW has imbalanced classes, it's just the players are very sensitive to tiny differences, they make mountains out of moleholes on the forums. Ofc class balance is a feature of any good class-based game, not just mmorpgs. The real linking factor here is that WoW and 4e are both good games. 3. All classes have special powers with similar per use limitations. All classes are equally complex. This was a consequence of better class balance and the need to move away from the everyone-is-bored-most-of-the-time paradigm D&D's been hobbled by for more than 30 years. 4. Stickier tanks. 5. Everyone can do dps. 6. Wider level range. Going from 20->30 is quite minor mind you, compared with WoW's 1-70 (soon to be 80). 7. Sweet spot extended across the whole level range. Team game works across the level range. The basic WoW team PvE game of tanks tanking and healer healing works from very low levels onwards, practically the whole range. Prior to 4e, the D&D team game broke down at high levels cause casters wtf pwn, not to mention bbq-ing. In the 1e DMG Gary says you don't need other players once characters reach high level. I see that as a bug, not a feature. 8. Disenchanting magic items. Pretty trivial but I'm sure it was inspired by mmos. 9. The DDI. Unlike WoW the whole thing is tightly human moderated ie there are DMs but it is online and it has the same price structure as WoW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is 4e like World of Warcraft?
Top