Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why is 4e like World of Warcraft?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 4275429" data-attributes="member: 891"><p>I'll just hit your points in series, even though none of them are what is important in comparing the two things. You've basically picked the weak similarities and then argued why they don't apply, rather than addressing the key issues.</p><p></p><p></p><p>Talent points of a WoW character are something you've glossed over here. They pretty much are the equivs of the feat builds of a DnD toon.</p><p></p><p>Gear dependency in the two games is about the same. And there are other MMOs that are much less gear dependent (Guild Wars and City of Heroes to name two - GW's is gear dependent, but the gear is identical for everyone, and near free, so it really isn't).</p><p></p><p>WoW rewards from combat and quests. DnD rewards from combat and quests.</p><p></p><p>PCs in DnD are special. Pay attention to your quests in WoW - you're special too. In both cases, all the specialness is a fantasy in your head unless you do something with it.</p><p></p><p>Balance. WoW and DnD are about the same here as well. Both claim it, both do a decent job on the surface, both has issues in the details due to being complex engines that have an unpredictable human element.</p><p></p><p></p><p>Now, some of the things you skipped:</p><p></p><p>- Combat aggro. This is probably minor on some people's minds, but I find it major. DnD is the only table top RPG with an aggro system. That's a "revolution" in table top roleplay to give players the ability to dictate who NPCs will attack. It will result in a massive change in tactics. To see an interesting aspect of this issue, play Guild Wars for a bit - an MMO -without- an aggro system. Guild Wars plays like old DnD did in the combat - the monsters try to geek the mage, the rogues try to sneak around things, archers try to shoot from afar while monsters try to melee them, and fighters have to use body blocking and trip attacks to keep mobs off the 'clothies'...</p><p></p><p>Try being a 'tank' in Guild Wars after you've been a tank in WoW.</p><p></p><p>Or better, the other way around - learn MMO tanking Guild Wars like I did, and then go into WoW and realize that all the other tanks learned how to do it with a big EZ button while you can do everything they do without that button, plus use that button for added effect. As a person who does endgame instancing in both MMOs, I have little respect for WoW tanks.</p><p></p><p>That's how's 4e's going to feel like for people who've learned to play a fighter back before it had an aggro-button... EZ-mode.</p><p></p><p>Ok, a lot of space on one point... Lets be briefer on some of the others.</p><p></p><p>The typed roles.</p><p>Defender = tank</p><p>Striker = DPS</p><p>Controller = CC</p><p>Leader = well, Paragon in Guild Wars. Party buffer basically. That -is- a role in WoW, but not a publicly recognized one as it get spread between a couple of toons.</p><p></p><p>WoW's role of healer is not on the list, but... in the City of Heroes MMO you also lack Healer and have something more like a Leader. CoHs calls the role 'Controller' but it works like what DnD calls Leader - buffs, debuffs, and heals.</p><p></p><p>This is a major change for DnD. In the past DnD group did have a set of roles, but they were not so strongly typed. You did want some melee DPS, ranged DPS, heals, and a brain (the toon with all the knowledge skills). Often you needed a face (social skills) too, but DnD players frequently skip this one or fold it into one of the others.</p><p></p><p></p><p>The powers... they're structured very differently. When even you 'auto attack' is a power - it's just more like an MMO than an RPG. Old DnD had manuevers and they were varied and people tried all sorts of things. New DnD makes even 'basic attack' a power that everyone gets for free (and which took me 10 minutes to find). The presentation is just fundamentally different even if for many actions the result is the same. This is a paradigm shift more than a mechanic shift, but outside of basic attack it -IS- a mechanic shift as well.</p><p></p><p>Going to hit submit now and come back later when I've got more of the notions ready, and read the rest of the thread before I do in case my thoughts are already covered... But there is more.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 4275429, member: 891"] I'll just hit your points in series, even though none of them are what is important in comparing the two things. You've basically picked the weak similarities and then argued why they don't apply, rather than addressing the key issues. Talent points of a WoW character are something you've glossed over here. They pretty much are the equivs of the feat builds of a DnD toon. Gear dependency in the two games is about the same. And there are other MMOs that are much less gear dependent (Guild Wars and City of Heroes to name two - GW's is gear dependent, but the gear is identical for everyone, and near free, so it really isn't). WoW rewards from combat and quests. DnD rewards from combat and quests. PCs in DnD are special. Pay attention to your quests in WoW - you're special too. In both cases, all the specialness is a fantasy in your head unless you do something with it. Balance. WoW and DnD are about the same here as well. Both claim it, both do a decent job on the surface, both has issues in the details due to being complex engines that have an unpredictable human element. Now, some of the things you skipped: - Combat aggro. This is probably minor on some people's minds, but I find it major. DnD is the only table top RPG with an aggro system. That's a "revolution" in table top roleplay to give players the ability to dictate who NPCs will attack. It will result in a massive change in tactics. To see an interesting aspect of this issue, play Guild Wars for a bit - an MMO -without- an aggro system. Guild Wars plays like old DnD did in the combat - the monsters try to geek the mage, the rogues try to sneak around things, archers try to shoot from afar while monsters try to melee them, and fighters have to use body blocking and trip attacks to keep mobs off the 'clothies'... Try being a 'tank' in Guild Wars after you've been a tank in WoW. Or better, the other way around - learn MMO tanking Guild Wars like I did, and then go into WoW and realize that all the other tanks learned how to do it with a big EZ button while you can do everything they do without that button, plus use that button for added effect. As a person who does endgame instancing in both MMOs, I have little respect for WoW tanks. That's how's 4e's going to feel like for people who've learned to play a fighter back before it had an aggro-button... EZ-mode. Ok, a lot of space on one point... Lets be briefer on some of the others. The typed roles. Defender = tank Striker = DPS Controller = CC Leader = well, Paragon in Guild Wars. Party buffer basically. That -is- a role in WoW, but not a publicly recognized one as it get spread between a couple of toons. WoW's role of healer is not on the list, but... in the City of Heroes MMO you also lack Healer and have something more like a Leader. CoHs calls the role 'Controller' but it works like what DnD calls Leader - buffs, debuffs, and heals. This is a major change for DnD. In the past DnD group did have a set of roles, but they were not so strongly typed. You did want some melee DPS, ranged DPS, heals, and a brain (the toon with all the knowledge skills). Often you needed a face (social skills) too, but DnD players frequently skip this one or fold it into one of the others. The powers... they're structured very differently. When even you 'auto attack' is a power - it's just more like an MMO than an RPG. Old DnD had manuevers and they were varied and people tried all sorts of things. New DnD makes even 'basic attack' a power that everyone gets for free (and which took me 10 minutes to find). The presentation is just fundamentally different even if for many actions the result is the same. This is a paradigm shift more than a mechanic shift, but outside of basic attack it -IS- a mechanic shift as well. Going to hit submit now and come back later when I've got more of the notions ready, and read the rest of the thread before I do in case my thoughts are already covered... But there is more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is 4e like World of Warcraft?
Top