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Why is 4e like World of Warcraft?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4275473" data-attributes="member: 710"><p>That's a good list of comparisons. They don't make D&D 4 like WoW, though, I think.</p><p></p><p>On Aggro: </p><p>4E has no Aggro-mechanic like WoW. It has something with a similar goal, but it's different.</p><p>In World of Warcraft, Aggro is basically something like damage dealt. Special abilities artificially increase these aggro for the "tanks". A monster attacks the target with the highest Aggro. The actual danger the Tank poses to the monster is not the same as the aggro value. it is an artifically inflated value.</p><p></p><p>4E does not force a monster to attack only the Defender. It makes it a good choice, but attacking someone else is not forbidden. If you choose to ignore the defender, you take penalties (or even attacks). The Defender is dangerous, and not just pretending to be so.</p><p></p><p>I think that is a very important distinction. Even if the mark-mechanic itself is ultimately very abstract and "gamist", the "virtual aggro" is not virtual. It is real. If you don't attack the Defender, you actually take more damage. </p><p></p><p>This is ultimately the difference between WoW Aggro and D&D 4 "stickiness".</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4275473, member: 710"] That's a good list of comparisons. They don't make D&D 4 like WoW, though, I think. On Aggro: 4E has no Aggro-mechanic like WoW. It has something with a similar goal, but it's different. In World of Warcraft, Aggro is basically something like damage dealt. Special abilities artificially increase these aggro for the "tanks". A monster attacks the target with the highest Aggro. The actual danger the Tank poses to the monster is not the same as the aggro value. it is an artifically inflated value. 4E does not force a monster to attack only the Defender. It makes it a good choice, but attacking someone else is not forbidden. If you choose to ignore the defender, you take penalties (or even attacks). The Defender is dangerous, and not just pretending to be so. I think that is a very important distinction. Even if the mark-mechanic itself is ultimately very abstract and "gamist", the "virtual aggro" is not virtual. It is real. If you don't attack the Defender, you actually take more damage. This is ultimately the difference between WoW Aggro and D&D 4 "stickiness". [/QUOTE]
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